 |
|
 |

|
|
|
Kacper Szymczak started off as a hardcore gamer, an active offspring of the Unreal Tournament Sniper Arena community. His first humble work includes community-aimed level design. This experience opened the door to Poland-based game development company Techland, where he works until this day. Starting off as a level designer at Call of Juarez game, he continued and broadened his work throughout works on his yet unreleased, ever-loved magnum opus - Warhound.
Currently, as a Multiplayer designer, he’s polishing out the last bits of the online part of Call of Juarez: Bound in Blood.
|
Member Blogs
The Game Of Losing  |
| Posted by Kacper Szymczak on Wed, 13 Jan 2010 05:19:00 EST in
Game Design
|
| With multiplayer games reaching bigger and bigger audiences, I yet again began to wonder: why is multiplayer less popular than single player? |
| Read More... | 20 Comments |
|
How Good Games join the Best Games Ever club |
| Posted by Kacper Szymczak on Tue, 08 Dec 2009 06:18:00 EST in
Game Design
|
| I ventured to find the philosopher’s stone of game design. I didn’t strive to find out how poor becomes good, but rather - how good becomes great. And I do believe I’ve gotten somewhere with my musings. |
| Read More... | 2 Comments |
|
The State of Multiplayer Today |
| Posted by Kacper Szymczak on Sat, 11 Apr 2009 05:04:00 EDT in
Game Design
|
| It is pretty hard to state whether it is single, or multiplayer going down. |
| Read More... | 1 Comments |
Kacper Szymczak's Comments
|
Comment In: The Game Of Losing [Blog - 01/13/2010 - 05:19]
|
Thank you all for your ... Thank you all for your participation I'm pretty sure we can get this rolling into something bigger. @ Adam Bishop: 7. Police your community. Since one can not presume to police the community all internally, I think this could be widened to an ever cheaper version: 7. Provide tools for ... |
|
Comment In: How Good Games join the Best Games Ever club [Blog - 12/08/2009 - 06:18]
|
Good point :- Then again, ... Good point :- Then again, I won't replay some of the games because they seem too long to me. And that falls into the ability to speedrun category Fallout and Mass Effect can be lengthy, but they can be sprinted at all moments . I do realise, however, that there ... |
|
Comment In: A Tribute to Alexey Pajitnov, On The 20th Anniversary Of The Berlin Wall's Fall [Blog - 11/09/2009 - 10:52]
|
What exactly is the connection ... What exactly is the connection between Pajitnov and the fall of Berlin wall There's either none, or clearly I'm missing something here :-P |
|
Comment In: Leaked Videos and a Cry for Help [Blog - 10/30/2009 - 12:16]
|
Well, you can always try ... Well, you can always try the approach of: never watch trailers for games or movies, never read the description on the back of a book or game box. Use your intuition and reliable sources metacritic, imdb, friends with similar taste, all time toplists and you can't miss Works fine for ... |
|
|