Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Career Migration Patterns of the Game Developer
by Kain Shin on 05/15/14 08:00:00 pm   Expert Blogs

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I know a lot of people who have transitioned from other disciplines.

I decided to map those transtions here for future reference...

... just to have something to refer to whenever I or a colleague might feel that a career is at a dead end.

Hopefully, this will be useful to somebody who finds themself falling into that same mental place. There's always a next chapter.


Related Jobs

Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[08.22.17]

Multiplayer Cloud Services Administrator / Engineer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[08.22.17]

Technical Producer
Tangentlemen
Tangentlemen — Playa Vista, California, United States
[08.21.17]

Generalist Engineer
Tangentlemen
Tangentlemen — Playa Vista, California, United States
[08.21.17]

Senior AI Engineer





Loading Comments

loader image