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Kain Shin's Blog
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Lifelong gamer with core experiences amongst JRPGs, CRPGs, SRPGs, Shmups, Beat-em-ups, retro twitch, and fighting games (formerly a competition level Soul Calibur and Street Fighter player). Will always have a special place in my heart for emergent simulations that follow the Looking Glass school of design.
Former games journalist for a humble hardcore gaming website. Spent some time as a chemical engineer before finally deciding to follow my passion. Graduated from the University of Texas at Austin with a B.S. in C.S. in 2000.
Entered the games industry in 2000 as a programmer on the Microsoft/Bicycle Casino (PC) line of products developed by Compulsive Development and Glass Eye Entertainment. Went on to join the team at Ion Storm to work on Deus Ex: Invisible War (PC/Xbox) and Thief: Deadly Shadows (PC/Xbox). Spent a short time at TKO Software working on the N-Gage 2.5 SDK. Became a senior programmer at Breakaway Games's Austin studio working on console and PC projects. Served as Lead Programmer on Mushroom Men for the Wii, which was developed by Red Fly Studio.
Currently a senior gameplay programmer working on an unannounced project at Arkane Studios in Austin.
Serving as one of the directors of IGDA-Austin where I take pleasure in running social activities for the organization as well as abusing people who post in the Austin section of the IGDA forums.
I also like tennis.
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Expert Blogs
WTF Do Producers Do All Day?  |
| Posted by Kain Shin on Sun, 31 May 2009 09:53:00 EDT in
Production
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| Over the years, I had mentored a few select individuals for associate producer positions in the hopes of growing a garden of local people around town that knew what they were doing and would spread the good habits on to the studios they would end up at. |
| Read More... | 13 Comments |
Predictive Firing Mathematics  |
| Posted by Kain Shin on Fri, 15 May 2009 08:33:00 EDT in
Programming
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| A while back, I decided to look up algorithms for predictive firing on the internet, but I couldn't find any that incorporated acceleration in three dimensions, so I decided to derive the algorithm myself. |
| Read More... | 3 Comments |
Am I Making the Best Career Choice?  |
| Posted by Kain Shin on Wed, 06 May 2009 10:03:00 EDT in
Production
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| What if you found yourself able to do anything you wanted to with your life? And you had a choice of either working for yourself, living at a friend's house until the efforts pay off, or working for somebody else for a stable salary? |
| Read More... | 6 Comments |
Kain Shin's Comments
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Comment In: From New To Arkane: Ten Years Of Development [Feature - 12/10/2009 - 04:50]
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10 years... this is only ... 10 years... this is only the beginning. |
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Comment In: Postmortem: Twisted Pixel's Splosion Man [Feature - 12/02/2009 - 04:55]
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Congratulations on a game well ... Congratulations on a game well done... and welcome to the Austin devscape |
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Comment In: Class Acts: Or Not. The IGDA, Langdell, Capps and "Policing" the Board. [Blog - 06/01/2009 - 04:06]
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Tim Langdell, if you are ... Tim Langdell, if you are reading this, please shield the IGDA from the controversy surrounding your beliefs and RESIGN from the Board of the IGDA. If you have any sense of decency about you, then you would do this to spare the organization from the bad publicity you are bringing. ... |
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Comment In: WTF Do Producers Do All Day? [Blog - 05/31/2009 - 09:53]
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Jim, I have read that ... Jim, I have read that wikipedia entry. You are right I have no intention of being derogatory towards an innocent group of people. I've edited this entry to remove any reference to that word. Thank you for educating me on that. I have made alterations to my language patterns from ... |
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Comment In: Bytes: Tim Langdell & the IGDA [Blog - 05/31/2009 - 01:40]
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So after all is said ... So after all is said and done, I hope folks do not try to blame the IGDA for the actions of one bad apple. They are an non-profit organization run by volunteers, and their hands are legally tied in this situation. In other words, they cannot afford to get sued, ... |
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