Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Blogs

Kale Menges's Blog

Concept Artist at Gearbox Software, currently working on "Borderlands." Alumnus of the Guildhall at Southern Methodist University (2005-2007). Alias "Lord Sharpie" on Xbox Live and ConceptArt.Org.

Kale Menges's Comments

Comment In: Sony: Game Biz To Be Profitable By 2011 [News - 11/19/2009 - 04:23]

I'll believe it when I ...

I'll believe it when I see it. I'd say Best of luck, Sony, but luck has nothing to do with miracles ....

Comment In: Gameplay Rules Must Feed Plot Devices [Blog - 10/25/2009 - 08:34]

Interestingly enough, this is an ...

Interestingly enough, this is an old, and integral concept to good game design. Look at Chess. Once one is aware of the rules and has a grasp of the win/lose/draw conditions, one can predict the possible outcomes of the game play experience, and emotions are triggered by the anxiety and ...

Comment In: PushButton Labs Acquires The Incredible Machine Franchise [News - 10/01/2009 - 02:43]

I'd love to see this ...

I'd love to see this property go a direction similar to Little Big Planet. I have very fond memories of the original from when I was kid.

Comment In: Analysis: How Batman: Arkham Asylum Used The Element Of Surprise [News - 09/28/2009 - 11:51]

All I can say is ...

All I can say is that Rocksteady Games are the real heroes of Batman: AA. This game was simply fantastic, with such intelligent decisions made about the game's scope and design. Incredible story telling, beautiful environments, larger-than-life characters and the new benchmark for hand-to-hand combat in a video game.....they freakin' ...

Comment In: Valve Appeals Australian Left 4 Dead 2 Rating Refusal [News - 09/24/2009 - 12:42]

The interactive nature of the ...

The interactive nature of the game increases the overall impact of the frequent and intense depictions of violence. This, coupled with the graphic depictions of blood and gore, combine to create a playing impact which is high. lt lt I'd say that's Mission Accomplished, Valve. You should send a thank ...

Comment In: Hirai: New PS3 Represents Return To Roots For PlayStation [News - 08/24/2009 - 12:58]

Back to roots , huh ...

Back to roots , huh You mean batteries and CD players Until Sony does something about the over-complicated and convoluted dev environment on the PS3, they are not going to regain anything. The machine's unconventional memory architecture is holding it back more than the retail price. Make the machine more ...

[More Kale Menges Comments]