UI Artist/Designer at EA/Bioware Austin.
Titles worked on include:
Borderlands, Gearbox Software
Borderlands 2, Gearbox Software
Aliens: Colonial Marines, Gearbox Software
Pocket Legends, Spacetime Studios
Star Legends: The Blackstar Chronicles, Spacetime Studios
Dark Legends, Spacetime Studios
Arcane Legends, Spacetime Studios
Alumnus of the Guildhall at Southern Methodist University (2005-2007).
Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...
[Blog - 03/12/2015 - 01:54]
Great article. I 've personally ...
Great article. I 've personally always used Ikaruga as a great reference for understanding the difference between depth and complexity in game design. Ikaruga is a surprisingly deep sh 'mup, but not complex in fact, I 'd argue that such is a quality of all highly regarded games in the ...
[News - 03/18/2015 - 01:56]
[Blog - 03/17/2015 - 06:44]
[Blog - 03/11/2015 - 12:44]
Iconography inadvertently became the bread ...
Iconography inadvertently became the bread 'n ' butter of my game development career a few years ago I 've probably created thousands of icons by now in I don 't even remember how many games , and being so involved in it has provided me a unique opportunity to recalibrate, ...
[Blog - 02/23/2015 - 12:14]
[News - 02/11/2015 - 04:46]
If anything, Isolation 's save ...
If anything, Isolation 's save stations definitely made me think of old-school Resident Evil 's typewriters. Whereas Isolation 's save station has the inherent danger of not pausing the game and leaving you vulnerable to the ever-stalking Xenomorph, Resident Evil 's danger in its saving mechanic was the limited number ...