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October 27, 2016
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Kale Menges's Blog


Concept/2D/UI Artist & Designer, Currently looking for work.

Titles include:

Shadow Realms, EA/Bioware Austin

Rory McIlory PGA Tour 2015, EA/Bioware Austin

Star Wars: Galaxy of Heroes, EA/Capital Games

Ratchet & Clank: Before the Nexus, Darkside Games

Borderlands: The Pre-Sequel, 2K Australia

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at


Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...

Kale Menges's Comments

Comment In: [News - 03/25/2016 - 05:01]

Rocket League was my personal ...

Rocket League was my personal Game of the Year for 2015. I played more console games in 2015 than I had in the past four years combined, and after so many great titles from last year Bloodborne, Batman: Arkham Knight, Metal Gear Solid V, Fallout 4, etc., and even some ...

Comment In: [Blog - 01/11/2016 - 01:11]

The Shangri-La sequences of Far ...

The Shangri-La sequences of Far Cry 4 were amazing and beautiful to behold, some of the best art direction in an FPS I 've seen in a long time. In fact, I 'd love to just play a full-scale game based solely on them. Kudos for using practical solutions to ...

Comment In: [News - 01/05/2016 - 07:07]

Ikaruga is one of the ...

Ikaruga is one of the purest purist experiences in gaming, so refined and focused in its design. Every game designer should spend time dissecting it, regardless of genre or platform. It is to shooters what Doom is to the FPS, still the go-to benchmark for design.

Comment In: [News - 10/05/2015 - 04:02]

I heartily disagree with the ...

I heartily disagree with the general sentiment of this article. While I certainly believe that shorter, more anecdotal writing is indeed more appropriate for game writing, I can hardly concur that television, of all mediums, is somehow the bar by which to gauge.

Comment In: [Blog - 09/30/2015 - 02:03]

Ikaruga 's game design is ...

Ikaruga 's game design is nearly flawless, a fantastic lesson in focused design, pacing, balance/dynamic difficulty, play control, and presentation . The game is on my desert island list for a lot of good reasons.