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Kale Menges's Blog


UI Artist/Designer at EA/Bioware Austin.

Titles worked on include:

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at


Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...

Kale Menges's Comments

Comment In: [Blog - 05/18/2015 - 06:37]

Great article, excellent analysis. ...

Great article, excellent analysis.

Comment In: [Blog - 05/14/2015 - 07:12]

Thank you for finding a ...

Thank you for finding a professional way to express my reaction to Dinofarm 's renouncement.

Comment In: [Blog - 05/13/2015 - 01:39]

Nice write-up. Typography and iconography ...

Nice write-up. Typography and iconography alike deserve far more coverage than what they get in the industry media. Always happy to read others ' insights.

Comment In: [News - 05/11/2015 - 04:45]

I am soooo stoked for ...

I am soooo stoked for this game. Can 't wait.

Comment In: [News - 04/30/2015 - 04:01]

Great write-up. ...

Great write-up.

Comment In: [Blog - 04/28/2015 - 02:44]

Coins have always been an ...

Coins have always been an on-track collectible item in the Mario Kart franchise. They were there on the SNES, though I don 't recall them providing a speed boost, specifically, but they did provide a form of damage resistance/impact recovery when being hit by other racers their actual karts, not ...