UI Artist/Designer at EA/Bioware Austin.
Titles worked on include:
Borderlands, Gearbox Software
Borderlands 2, Gearbox Software
Aliens: Colonial Marines, Gearbox Software
Pocket Legends, Spacetime Studios
Star Legends: The Blackstar Chronicles, Spacetime Studios
Dark Legends, Spacetime Studios
Arcane Legends, Spacetime Studios
Alumnus of the Guildhall at Southern Methodist University (2005-2007).
Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...
[Blog - 08/13/2014 - 05:29]
[Blog - 06/25/2014 - 03:24]
[News - 06/20/2014 - 04:14]
That could definitely be a ...
That could definitely be a factor, but I don 't think they have to pay very much unemployment on employees who 've only been there for 60 days.
[News - 05/13/2014 - 08:04]
I think the console gaming ...
I think the console gaming realm at large would greatly benefit from a healthy reduction of depending on gimmicks. Motion and gesture controls have their place, no doubt, but I think we 're still so early in the evolution of these technologies and corresponding game designs that it 's all ...
[Blog - 04/30/2014 - 06:47]
I wish psychology was taken ...
I wish psychology was taken into account far more often in UI/UX design. I know it makes the development a little more time consuming, but ultimately it makes for more intuitive, organic gaming experiences.
[Blog - 04/30/2014 - 12:12]
The smell of GW-BASIC. Man, ...
The smell of GW-BASIC. Man, that is poetry, David. I 've always associated Q-BASIC with sawdust. I started learning it when I was 12, while staying with my grandparents for the summer. Grandpa always did a lot of woodwork and kept a lot of his tools and small projects in ...