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Kale Menges's Blog

 

UI Artist/Designer at EA/Bioware Austin.

Titles worked on include:

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/

 

Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...



Kale Menges's Comments

Comment In: [Blog - 08/13/2014 - 05:29]

Cool write-up. ...

Cool write-up.

Comment In: [Blog - 06/25/2014 - 03:24]

Outstanding write-up. I 'm a ...

Outstanding write-up. I 'm a big fan of this kind of design philosophy, as both a developer and a gamer. Keep up the good work

Comment In: [News - 06/20/2014 - 04:14]

That could definitely be a ...

That could definitely be a factor, but I don 't think they have to pay very much unemployment on employees who 've only been there for 60 days.

Comment In: [News - 05/13/2014 - 08:04]

I think the console gaming ...

I think the console gaming realm at large would greatly benefit from a healthy reduction of depending on gimmicks. Motion and gesture controls have their place, no doubt, but I think we 're still so early in the evolution of these technologies and corresponding game designs that it 's all ...

Comment In: [Blog - 04/30/2014 - 06:47]

I wish psychology was taken ...

I wish psychology was taken into account far more often in UI/UX design. I know it makes the development a little more time consuming, but ultimately it makes for more intuitive, organic gaming experiences.

Comment In: [Blog - 04/30/2014 - 12:12]

The smell of GW-BASIC. Man, ...

The smell of GW-BASIC. Man, that is poetry, David. I 've always associated Q-BASIC with sawdust. I started learning it when I was 12, while staying with my grandparents for the summer. Grandpa always did a lot of woodwork and kept a lot of his tools and small projects in ...