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Kamruz Moslemi's Blog

 
A game developer stuck atl level 1 dreaming level 99 dreams.
 

Member Blogs

Posted by Kamruz Moslemi on Wed, 29 Jun 2011 11:21:00 EDT in Business/Marketing, Design, Indie
Where I discuss my fever dream of there coming into existence a new console platform that leaps backwards in console cycles instead of forward as has been the norm.


Posted by Kamruz Moslemi on Fri, 06 May 2011 08:43:00 EDT in Design
Where I attempt to clarify the true nature of the medium of videogames and why storytelling should always play a subtle supporting role in good game design.


Posted by Kamruz Moslemi on Thu, 14 Apr 2011 08:00:00 EDT in Design, Art
Clouds and surrounding far off scenery often fall far short of their real world counterparts, here we try to dissect why that is.


Posted by Kamruz Moslemi on Tue, 05 Apr 2011 01:27:00 EDT in Design
Where we try to extract the philosophical bloat out of discussions pertaining to player immersion.


Posted by Kamruz Moslemi on Thu, 31 Mar 2011 12:03:00 EDT in Business/Marketing, Design
The last part of the series analyzing the global decline of Japanese developers looks at what has been done right, and what can be concluded from it.


Posted by Kamruz Moslemi on Tue, 22 Mar 2011 08:44:00 EDT in Business/Marketing
A new harware upgrade cycle is hard to justify using past excuses such as better visual fidelity. Perhaps it is time to take the old hardware based strategies up for revision and instead shift focus towards software.



Kamruz Moslemi's Comments

Comment In: [Blog - 06/29/2011 - 11:21]

I think the biggest problem ...

I think the biggest problem of developing for a defunct system is how to advertise your existence to your would be audience. This has always been the biggest problem for indie developers, because the demand is there, but if things are offered on systems with mixed focus you can get ...

Comment In: [News - 07/28/2011 - 03:49]

You know what such a ...

You know what such a platform needs. A piece of cheap to purchase dedicated platform to run on. An indie box if you will. Something thrown together with cheap hardware that can be sold for 20-50 that comes with a standard controller and is pretty much just plug and play. ...

Comment In: [News - 07/28/2011 - 04:59]

I knew from the moment ...

I knew from the moment they announced the price that it was placed way too high. Hopefully this experience has bruised their success borne hubris enough to be more careful with the Wii U pricing and launch plans. It always happens to console manufacturers after a generation or two of ...

Comment In: [News - 07/26/2011 - 11:48]

I wouldn't know, I am ...

I wouldn't know, I am only interested in their core Japanese studios.

Comment In: [News - 07/26/2011 - 10:02]

Well there would be substance ...

Well there would be substance to this sort of talk if there were any evidence of single player games priced 40 or below being prone to selling so much better as to offset the discount by a large margin. Thing is no one had any problem paying this sort of ...

Comment In: [Feature - 07/22/2011 - 09:05]

I never particularly cared for ...

I never particularly cared for story or storytelling in games, least of all RPGs, these have always seemed to me as overrated formalities that should be the focus of other mediums who specialize solely in their delivery. As such the only complaint I could lash at Square in their game ...