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Blogs

Karin E Skoog's Blog

Follow her posts and articles about video game translation & localization @KarinESkoog and @LanguageAutoInc.  [Be sure to check out LAI's most popular blog post - the worldwide list of video game conferences for 2013! - featuring key deadlines, registration information, and relevant Twitter pages.] Language Automation, Inc. (LAI) is a Bay Area-based boutique, agile video game localization and technical translation company serving the industry for 20 years, including work for companies like Konami, Ubisoft, Sony, Level Up, and ngmoco.  Contact info@lai.com for more information.

In addition to Karin's position as the Game Localization Marketing Specialist at Language Automation, Inc. (LAI), Karin is a Freelance Game Narrative Designer, Script Writer & Editor, currently working on a Kickstarter RPG, available for other game projects beginning Summer 2013. She holds a M.B.A. in International Management from the Monterey Institute of International Studies and a B.A. in Comparative Literature from San Francisco State University.  Check out her LinkedIn profile for more information.

 

Other tidbits: Karin is a former Gamestop employee (at East Coast & West Coast locations), game reviewer, and article writer (about video games, of course!).  She's a big fan of strategy games, platformers, RPGs, FPS', and WoW.  (That barely visible pillow in the profile pict is indeed Sephiroth!)  Her favorite Magic card at the moment is Soul Conduit - causing players to switch life totals.  

She also has a chronic problem with getting lost (only virtually, minus that time at Disney's Epcott...), and for that reason, she is grateful for the vast improvements made to maps and directional guidance in-game.

Member Blogs

Is Google Translate Causing Developers to Revert Back to Mistranslations from the Days of the NES and SNES?
Posted by Karin E Skoog on Tue, 26 Feb 2013 09:55:00 EST in Smartphone/Tablet, Social/Online, Business/Marketing
While established studios now dedicate the time & resources necessary to solid translation, tools like Google Translate have given rise to a new sector of poorly translated games – games from indies looking for the “quick-fix" solution to global markets.
Read More... | 1 Comments

Why Google Translate DOESN'T CUT IT for Video Game Translation!!!
Posted by Karin E Skoog on Fri, 16 Nov 2012 10:59:00 EST in Indie, Smartphone/Tablet, Business/Marketing, Console/PC
Myth #5: Everyone in the gaming world speaks English, so it’s a waste of money to professionally translate my game. If nothing else, I’ll run it through Google Translate for other languages. That'll be good enough. (A:For the love of games - DON'T DO IT!)
Read More... | 0 Comments

Thinking about Using the Multilingual Guy-Down-the-Street for Game Translation? Think Again!
Posted by Karin E Skoog on Tue, 13 Nov 2012 12:17:00 EST in Console/PC, Indie, Business/Marketing, Social/Online, Smartphone/Tablet
Myth #4: My friend/relative/significant other/guy down the street speaks (insert language), I’ll just have him/her translate my game. - A:Your game and company brand are at stake, and gamers know what they want when it comes to quality.
Read More... | 0 Comments

How to Save Time & Cut Costs - The RIGHT Way! - in the Game Translation Process
Posted by Karin E Skoog on Fri, 09 Nov 2012 10:21:00 EST in Smartphone/Tablet, Social/Online, Business/Marketing
Myth #3: Prior localization efforts are unnecessary to current translators of my games. - Learn how to avoid paying threefold unnecessarily by effectively utilizing work that has already been done and sidestep avoidable quality issues.
Read More... | 0 Comments

Avoid Financial Loss Due to Consumer Drop Off - Vendor Selection for Game Localization
Posted by Karin E Skoog on Tue, 06 Nov 2012 10:26:00 EST in Business/Marketing, Smartphone/Tablet
Myth #2: Translation vendors are all built the same. There's no difference in one agency versus another. A: Without a broad understanding of the quality issues you may encounter, you are risking financial loss due to consumer dropoff.
Read More... | 0 Comments

The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 1 of 5)
Posted by Karin E Skoog on Wed, 31 Oct 2012 11:34:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Indie
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Click to learn about the top 5 myths.
Read More... | 0 Comments

[More Karin E Skoog Blogs]   

Karin E Skoog's Comments

Comment In: 'If you're backwards compatible, you're really backwards.' [News - 05/22/2013 - 01:53]

@Jason I 'm in the ...

@Jason I 'm in the same boat as you. There are a number of PS3 exclusive games I 've been waiting to play. I was holding out to see whether the PS4 would be backwards compatible and decided that if it wasn 't, I 'd wait for the PS3 price ...

Comment In: Video: Fixing toxic online behavior in League of Legends [News - 04/26/2013 - 02:32]

Great presentation. As a player, ...

Great presentation. As a player, I 'm a fan of Riot 's reporting system because it gives the player a sense of empowerment, particularly as there are a vast number of categories from which the player can select, even providing commentary on the behavior. I appreciated the reporting system from ...

Comment In: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved [Feature - 04/08/2013 - 04:00]

Thanks for making your thesis ...

Thanks for making your thesis available for download. I look forward to reading it more thoroughly. You raise some great points.

Comment In: Boy Scouts can now earn a Game Design merit badge [News - 03/07/2013 - 02:14]

The Girl Scout equivalent was ...

The Girl Scout equivalent was great - the Games for Life badge. SIGGRAPH has even offered a one day workshop giving young girls the opportunity to explore video game design by using Game Maker and the chance to speak with industry professionals. In 2011, a Gold Award recipient equivalent of ...

Comment In: Kickstarter post-mortem: Legends of Eisenwald [Blog - 02/08/2013 - 09:05]

Great recommendations regarding press releases ...

Great recommendations regarding press releases and timing. Publicity can make all the difference in success. It seems a lot of indie game devs could benefit from a company specializing in marketing indie games from conception through after completion so developers can focus on creating games as opposed to the time ...

Comment In: Twitter hashtag '#1ReasonWhy' exposes sexism in game industry [News - 11/27/2012 - 11:20]

More food for thought - ...

More food for thought - http://goo.gl/R8ARS - written in response to Kotaku 's article last year Why I m Worried About My Daughter s Video Game Future, which can be viewed at http://kotaku.com/5898858/why-im-worried-about-my-daughters-video-game-future.

[More Karin E Skoog Comments]   

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