Karin is the CEO & Creative Director at Golden Moose Studios. On occasion, she freelances as Localization Marketing Specialist for LAI Global Game Services.
Previously, she served as an AI Designer/Scripter intern at Avalanche Studios Stockholm. Prior roles also include work as a game producer, narrative designer, and game reviewer.
She holds an MBA, as well as a diploma in game design. She has experience in Unreal Engine 4, Unity 5, homemade engines; C#, C++, and scripting languages.
She enjoys connecting with other developers, so feel free to reach out!
What is it like to start an indie game studio and create a story-driven prototype? Find out with Golden Moose Studios' blog post!
An explanation from global game publisher LAI Global Game Services on how the new regulations in China impact mobile developers releasing their games in the Chinese marketplace.
My list of the top 3+ games of 2013 (with a runner up included!), beginning with Starbreeze's Brothers and exploring my fascination with the innovative strides taken by indie developers.
Instead of building games upon predestined outcomes, what if developers constructed puzzles to enable the creativity of players, so player insight could be applied to these puzzles, thereby expanding the overall understanding of the surrounding story?
With such enormous variations in Spanish across the Americas, just how are game translators able to account for linguistic differences, maintaining an immersive gameplay experience consistent throughout an entire region? Find out in this article!
LAI explores the ways in which over-localization impacts games in the marketplace.
[News - 11/08/2016 - 06:30]
[Blog - 02/05/2015 - 01:26]
[Blog - 11/09/2013 - 03:13]
Thanks for your input I ...
Thanks for your input I 'm glad you brought up the goool... example, as that 's definitely a key element that makes or breaks sports games in the LATAM market. I completely agree with you that games can effectively incorporate regional dialects, thereby allowing players to directly relate to specific ...
[Blog - 07/05/2013 - 11:28]
[News - 06/19/2013 - 03:04]
Interesting you bring up Bayonetta. ...
Interesting you bring up Bayonetta. That was one game I didn 't buy and didn 't do much research into, specifically because of the box art and screenshots. David Gaider summed up the reason around the 38 minute mark of his presentation, At some point, you need to consider whether ...
[News - 05/22/2013 - 01:53]
@Jason I 'm in the ...
@Jason I 'm in the same boat as you. There are a number of PS3 exclusive games I 've been waiting to play. I was holding out to see whether the PS4 would be backwards compatible and decided that if it wasn 't, I 'd wait for the PS3 price ...