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July 28, 2017
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Karin E Skoog's Blog


Karin is the CEO & Creative Director at Golden Moose Studios. She also does some AI & Game Design Consulting work and freelances as Localization Marketing Specialist for LAI Global Game Services.

She has 5 years of game industry experience, previously an AI Designer at Avalanche Studios in Stockholm (and Producer at Voltage Entertainment before that). She currently works as a "digital nomad," traveling throughout the Asia Pacific as Golden Moose Studios develops its first title. (You can read about Golden Moose's digital nomad adventures on the studio's blog.)

She is available for worldwide speaking engagements and game design consulting work, when your team needs "a 2nd pair of eyes." Reach out at


She holds a Master's of Business Administration (MBA) in International Management, as well as a diploma in game design. She has experience in Unreal Engine 4, Unity 5, homemade engines; C#, C++, and scripting languages.



She enjoys connecting with other developers - Feel free to reach out!


LinkedIn: Profile

Twitter: @KarinESkoog 




Member Blogs

Posted by Karin E Skoog on Thu, 13 Jul 2017 10:41:00 EDT in Design
A detailed dive into the AI design behind the animals in Avalanche Studios' theHunter: Call of the Wild.

Posted by Karin E Skoog on Thu, 30 Mar 2017 09:57:00 EDT in Production, Indie
In Golden Moose Studios' 2nd indiedev diary, they share mistakes made with their first prototype and how they tips for other indie developers!

Posted by Karin E Skoog on Thu, 22 Dec 2016 10:48:00 EST in Business/Marketing, Console/PC, Indie
What is it like to start an indie game studio and create a story-driven prototype? Find out with Golden Moose Studios' blog post!

Posted by Karin E Skoog on Mon, 24 Oct 2016 10:09:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
An explanation from global game publisher LAI Global Game Services on how the new regulations in China impact mobile developers releasing their games in the Chinese marketplace.

Posted by Karin E Skoog on Tue, 31 Dec 2013 02:15:00 EST in Design, Indie
My list of the top 3+ games of 2013 (with a runner up included!), beginning with Starbreeze's Brothers and exploring my fascination with the innovative strides taken by indie developers.

Posted by Karin E Skoog on Sat, 16 Nov 2013 09:36:00 EST in Design, Console/PC
Instead of building games upon predestined outcomes, what if developers constructed puzzles to enable the creativity of players, so player insight could be applied to these puzzles, thereby expanding the overall understanding of the surrounding story?

Karin E Skoog's Comments

Comment In: [Blog - 06/15/2017 - 10:08]

I 'm glad to see ...

I 'm glad to see a blog post here on the topic of failure. Thanks for sharing I posted an article along similar lines a few months ago and gave a presentation recently , regarding failed shelved prototypes . r n r nIt 's important that as an industry, ...

Comment In: [News - 05/03/2017 - 04:00]

Congratulations again on releasing Pinstripe, ...

Congratulations again on releasing Pinstripe, and thanks for sharing the postmortem on Gamasutra Really interesting to read about your experiences.

Comment In: [Blog - 02/05/2015 - 01:26]

Good luck with the launch, ...

Good luck with the launch, Chris and Pontus

Comment In: [Blog - 11/09/2013 - 03:13]

Thanks for your input I ...

Thanks for your input I 'm glad you brought up the goool... example, as that 's definitely a key element that makes or breaks sports games in the LATAM market. I completely agree with you that games can effectively incorporate regional dialects, thereby allowing players to directly relate to specific ...

Comment In: [Blog - 07/05/2013 - 11:28]

I 'm really looking forward ...

I 'm really looking forward to seeing more of these tutorials