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May 27, 2017
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Karin E Skoog's Blog

 

Karin is the CEO & Creative Director at Golden Moose Studios. She also freelances as a Localization Marketing Specialist for LAI Global Game Services.

She has 5 years of game industry experience, previously an AI Designer at Avalanche Studios in Stockholm (and Producer at Voltage Entertainment before that). She currently works as a "digital nomad," traveling throughout the Asia Pacific as Golden Moose Studios develops its first title. (You can read about Golden Moose's digital nomad adventures on the studio's blog.)

She is available for worldwide speaking engagements and game design consulting work, when your team needs "a 2nd pair of eyes." Reach out at info@goldenmoosestudios.com.

 

She holds a Master's of Business Administration (MBA) in International Management, as well as a diploma in game design. She has experience in Unreal Engine 4, Unity 5, homemade engines; C#, C++, and scripting languages.

 

 

She enjoys connecting with other developers - Feel free to reach out!

 

LinkedIn: Profile

Twitter: @KarinESkoog 

@Golden_Alg

 

www.goldenmoosestudios.com

info@goldenmoosestudios.com

www.karineskoog.com

 

 

Member Blogs

Posted by Karin E Skoog on Thu, 30 Mar 2017 09:57:00 EDT in Production, Indie
In Golden Moose Studios' 2nd indiedev diary, they share mistakes made with their first prototype and how they recovered...plus tips for other indie developers!


Posted by Karin E Skoog on Thu, 22 Dec 2016 10:48:00 EST in Business/Marketing, Console/PC, Indie
What is it like to start an indie game studio and create a story-driven prototype? Find out with Golden Moose Studios' blog post!


Posted by Karin E Skoog on Mon, 24 Oct 2016 10:09:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
An explanation from global game publisher LAI Global Game Services on how the new regulations in China impact mobile developers releasing their games in the Chinese marketplace.


Posted by Karin E Skoog on Tue, 31 Dec 2013 02:15:00 EST in Design, Indie
My list of the top 3+ games of 2013 (with a runner up included!), beginning with Starbreeze's Brothers and exploring my fascination with the innovative strides taken by indie developers.


Posted by Karin E Skoog on Sat, 16 Nov 2013 09:36:00 EST in Design, Console/PC
Instead of building games upon predestined outcomes, what if developers constructed puzzles to enable the creativity of players, so player insight could be applied to these puzzles, thereby expanding the overall understanding of the surrounding story?


Posted by Karin E Skoog on Sat, 09 Nov 2013 03:13:00 EST in Business/Marketing, Console/PC
With such enormous variations in Spanish across the Americas, just how are game translators able to account for linguistic differences, maintaining an immersive gameplay experience consistent throughout an entire region? Find out in this article!



Karin E Skoog's Comments

Comment In: [News - 05/03/2017 - 04:00]

Congratulations again on releasing Pinstripe, ...

Congratulations again on releasing Pinstripe, and thanks for sharing the postmortem on Gamasutra Really interesting to read about your experiences.


Comment In: [Blog - 02/05/2015 - 01:26]

Good luck with the launch, ...

Good luck with the launch, Chris and Pontus

Comment In: [Blog - 11/09/2013 - 03:13]

Thanks for your input I ...

Thanks for your input I 'm glad you brought up the goool... example, as that 's definitely a key element that makes or breaks sports games in the LATAM market. I completely agree with you that games can effectively incorporate regional dialects, thereby allowing players to directly relate to specific ...

Comment In: [Blog - 07/05/2013 - 11:28]

I 'm really looking forward ...

I 'm really looking forward to seeing more of these tutorials

Comment In: [News - 06/19/2013 - 03:04]

Interesting you bring up Bayonetta. ...

Interesting you bring up Bayonetta. That was one game I didn 't buy and didn 't do much research into, specifically because of the box art and screenshots. David Gaider summed up the reason around the 38 minute mark of his presentation, At some point, you need to consider whether ...