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February 20, 2017
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Karl E's Blog


I'm into quantitative analysis of user behavior and user social awareness.

This perspective is rapidly becoming more relevant in games, but the industry is not entirely comfortable with it. In this blog I intend to discuss why. There will also be some entries on user-generated and emergent content in general.


Member Blogs

Posted by Karl E on Tue, 10 Jul 2012 07:30:00 EDT in Design, Console/PC
Should players who are offended by certain aspects of a game be able to change them?

Posted by Karl E on Thu, 28 Jun 2012 05:07:00 EDT in Production, Console/PC
Did the Mass Effect 3 creators ever go to work in the morning feeling like Leonardo da Vinci?

Posted by Karl E on Sun, 27 May 2012 08:14:00 EDT in Design, Console/PC
Animations remain the least realistic part of modern games, but it doesn't have to be that way.

Karl E's Comments

Comment In: [News - 05/21/2014 - 08:04]

Yup, you get the feeling ...

Yup, you get the feeling that what goes up must come down. Every next game might serve up the humble pie BF4 etc . And for some prominent figures, it seems their intention is to avoid any reckoning by simply never releasing another game...

Comment In: [Feature - 05/21/2014 - 02:00]

The social aspects of PCG ...

The social aspects of PCG cannot be overemphasized. These games can be lonely and players are itching to share any events they believe they are the only person in the world to have experienced. Also, players should be able to experiment with the PCG mechanisms themselves and share the results. ...

Comment In: [News - 05/19/2014 - 04:31]

Yup, that 's true, it ...

Yup, that 's true, it would be basically the whole game, so it 's only viable for people who are serious about spectating. It 's still an intriguing concept from the publisher 's side though, because a lot of these spectators are presumptive customers of the game, and they could ...

Comment In: [Blog - 04/08/2014 - 05:46]

Good to see the controller ...

Good to see the controller question brought up straightforward. This is actually the way that Oculus is not like Apple. Apple cares about the entire user experience. Oculus is simply neglecting the controller issue. r n r nThey need to create a controller standard quickly. Nothing special, 6DOF for each ...

Comment In: [Blog - 04/04/2014 - 08:26]

Great post. How about input ...

Great post. How about input though Is it possible, by making possible more natural interactions with objects, to make the player feel more anchored in the world and less prone to sickness

Comment In: [News - 03/25/2014 - 05:56]

Perhaps Facebook just takes their ...

Perhaps Facebook just takes their own name very literally. They don 't want any competition for people 's faces.