I'm a professional game designer living and working in Vancouver.
I created my first story world at the age of 12, inspired by an epic video game titled "Final Fantasy 6". Ever since then I've been passionate about creating deep compelling characters, imaginative universes, and inspiring stories.
My ceaseless need for a creative outlet has taken me across countless mediums and art forms from manga art and story writing to music and games. Regardless of the form my expression takes, my central goal remains the same:
"To push my creative limits and produce only to the best of my ability."
[Blog - 01/02/2014 - 02:39]
I believe LOL does something ...
I believe LOL does something like this, but in reverse. They tend to group players who have been honored with special ribbons together with players who have also been honored with that same ribbon. I have a green 'Teamwork ' ribbon in LOL and I 'm almost always grouped with ...
[News - 06/27/2013 - 11:31]
[News - 01/23/2013 - 03:44]
[Blog - 11/28/2012 - 01:37]
I agree with you. I ...
I agree with you. I love P4 and it 's one of my favorite games of all time, but I can think of several ways the pacing of the intro and the implementation of certain aspects of the game could be improved from a narrative and design standpoint. r n ...
[News - 11/26/2012 - 06:41]
Love this game. Was one ...
Love this game. Was one of the many inspirations for me working on Profit Motive http://www.profitmotivegame.com
[Blog - 11/20/2012 - 05:36]
Whenever I refer to RPS ...
Whenever I refer to RPS in terms of using it for game balancing, I 'm always thinking of how it 's used in Street Fighter. Street Fighter has lots of great RPS moments, especially during the wake up game. There is no one, surefire way to always win any interaction ...