I'm a professional game designer living and working in Vancouver.
I created my first story world at the age of 12, inspired by an epic video game titled "Final Fantasy 6". Ever since then I've been passionate about creating deep compelling characters, imaginative universes, and inspiring stories.
My ceaseless need for a creative outlet has taken me across countless mediums and art forms from manga art and story writing to music and games. Regardless of the form my expression takes, my central goal remains the same:
"To push my creative limits and produce only to the best of my ability."
[Blog - 09/10/2014 - 09:40]
In Profit Motive http://profitmotivegame.com , ...
In Profit Motive http://profitmotivegame.com , we had the player use money from their budget to buy attacks. We found doing so fit the theme but was also more interesting from a strategic standpoint. Players had to more consciously consider how they wanted to break up their limited 1,000 budget over ...
[Blog - 01/02/2014 - 02:39]
I believe LOL does something ...
I believe LOL does something like this, but in reverse. They tend to group players who have been honored with special ribbons together with players who have also been honored with that same ribbon. I have a green 'Teamwork ' ribbon in LOL and I 'm almost always grouped with ...
[News - 06/27/2013 - 11:31]
[News - 01/23/2013 - 03:44]
[Blog - 11/28/2012 - 01:37]
I agree with you. I ...
I agree with you. I love P4 and it 's one of my favorite games of all time, but I can think of several ways the pacing of the intro and the implementation of certain aspects of the game could be improved from a narrative and design standpoint. r n ...
[News - 11/26/2012 - 06:41]
Love this game. Was one ...
Love this game. Was one of the many inspirations for me working on Profit Motive http://www.profitmotivegame.com