Katy M. Smith is a veteran game developer with experience ranging from AAA games to indie start-up and freelance work. Her credited titles include games in the Madden and NCAA Football franchises, EGM's "Game of the Year" Space Miner (iPhone), BAFTA nominated Ninjatown (DS), and Book of Heroes (iPhone / Android).
Previous to joing the game industry, Katy worked as a mental health counselor and family therapist for adolescents in the juvenile justice system.
Her current interests include "games as a service", the psychology of play, and improving the QA / production process.
You can find me on Twitter @KatyMSmith
[News - 05/16/2016 - 08:28]
We once worked with a ...
We once worked with a publisher who sent us audio files embedded in an excel spreadsheet. Each tab was a new revision, and we had to pull from the latest tab. Every morning we would open up the FTP client, download the excel spreadsheet, manually copy all of the sound ...
[Blog - 03/25/2016 - 12:57]
One reason splash screens exist ...
One reason splash screens exist that you didn 't list in the article is for contractual reasons. Many vendors / publishers / platform holders require splash screens for no less than a specified period of time to be displayed on the screen.
[Blog - 03/21/2016 - 02:19]
Wow, I hadn 't heard ...
Wow, I hadn 't heard about Harris ' experiment . How incredibly infuriating. Thanks for talking about this.
[News - 03/04/2016 - 06:36]
[Blog - 12/17/2015 - 01:27]
[News - 12/11/2015 - 12:18]
And they 're back TL ...
And they 're back TL DR version- they can continue to do business in NY through at least the end of the year until the appeal is heard r n r nhttp://espn.go.com/chalk/story/ /id/14344676/appeals-court-grants-stay-allowing-draftkings-fanduel-continue-operating-new-york