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Katy Smith's Blog


Katy M. Smith is a veteran game developer with experience ranging from AAA games to indie start-up and freelance work. Her credited titles include games in the Madden and NCAA Football franchises,  EGM's "Game of the Year" Space Miner (iPhone), BAFTA nominated Ninjatown (DS), and Book of Heroes (iPhone / Android).

Previous to joing the game industry, Katy worked as a mental health counselor and family therapist for adolescents in the juvenile justice system.

Her current interests include "games as a service", the psychology of play, and improving the QA / production process.  

You can find me on Twitter @KatyMSmith 


Katy Smith's Comments

Comment In: [Blog - 08/18/2015 - 01:13]

Not a marketing person, but ...

Not a marketing person, but I think he 's saying that developers can get too wrapped up in the features / development and don 't bother to think about how the game will fit in the market. If you 're making a first-person military shooter, what makes it standout from ...

Comment In: [News - 08/12/2015 - 02:21]

So many deaths caused by ...

So many deaths caused by rounding a corner into a new room and suddenly my controls turned 90 degrees : I still loved it, though.

Comment In: [Blog - 07/28/2015 - 04:49]

Thanks for the article I ...

Thanks for the article I love love love escape games and hope to one day have the space to make one myself :

Comment In: [News - 07/28/2015 - 05:51]

Someone who knows more about ...

Someone who knows more about laws than I do: I thought you needed a court to declare a company bankrupt or insolvent. How is a buyout the same thing

Comment In: [News - 07/24/2015 - 04:02]

There 's a scene in ...

There 's a scene in Life of Brian where they paint graffiti in Latin on the walls to insult the guards. The joke was that the Latin was so poorly conjugated the soldiers had to give a grammar lesson before they could read the graffiti and be insulted. That 's ...

Comment In: [Blog - 07/13/2015 - 03:42]

Thanks for the article In ...

Thanks for the article In The Hard Way how do you determine what is expected in that amount of time Similarly, in the easy way , how did you determine what enough test cases were