GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

  [Counter Attack] So You Wanna Work in the Games Industry
by Kaylin Norman on 11/07/11 07:51:00 pm
1 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

For those of us who don't know, there was a video that was uploaded on November 8th, 2010 by the Youtube User "WilliamGibbon." For starry-eyed students, it is a spear through the heart. In the comments of the video, students and aspiring game designers alike have expressed hatred toward the video for its extremely pessimistic/realist view of the game industry. For professional employees working at a large company, its a shining reminder of why they may or may not hate their job. To summarize what the video is saying: "If you're into art, creativity and expressing yourself through making interactive experiences, then don't join the games industry because it is a business that caters to what gamers want and only what gamers want in order to make money and survive." Now that we have a bit of background information on what this video is, Lets attack it!

1st Counter:

Cardboard Robot: "I heard you get free soda and snacks..."

Yellow Robot: "That's because that's what you eat for dinner! Employers don't want you to go home."

 

If you're like me and you follow legendary designer Hideo Kojima (@Kojima_Hideo) and legendary composer Hirokazu Tanaka ( @tanac2e ). You'll notice that most of their life consists of some pretty tasty food. I wouldn't mind sinking my teeth into some of the things they've showed over twitter. But, considering they're very well known, we'll exclude them from the pool of who we're talking about-the student. What you eat is entirely dependent on what you choose to eat. I don't just follow legendary designers, I also follow indie designers as well as "average joe" employees in the game industry. I also have a friend who play tests games. Not once have I seen a twitter or Facebook post from any of them complaining about what they do.

Free sodas and snacks are a good thing, it can somewhat boost company morale to know that the higher ups actually care about those who are doing the grunt work. Making said sodas and snacks your diet on the other hand, is completely dependent on what you choose to eat. If you're hungry for tacos, make tacos. If you can't afford taco ingredients, go to Taco Bell.

Further more, On the the second part of the Yellow Robot's response, Employers are the same as employees. They're all there to do two core things- make and sell video games. Its a team based industry, that has you working with employees above and below you. If you're in a dysfunctional state with your team constantly, you may have to stay later that usual to get things done because of wasted time.

In short: Be a team player and don't make sodas and chips your diet. If you don't like your job: 

LEAVE!

2nd Counter:

Yellow Robot: "..Do you know how to do modeling and animation?"

Cardboard Robot: "No..."

Yellow Robot: "Do you know how to program a computer?"

Cardboard Robot: "No..."

 

What part of student don't people like the yellow robot understand? Students can only do one thing at that point in time: learn. Instead of belittling students and aspiring game designers by looking for what they lack in knowledge, how about trying to enhance the their knowledge by telling them where they can learn? For instance, Even though I know Java, Python, Visual Basic, Ruby, RGSS, and C#, It doesn't mean that occasionally I'll forget things or forget entire languages and have to relearn them again. In any event, why not point students toward a place where they can attain the knowledge needed to program computers, like codingbat.com. Codingbat (formerly Javabat) is a site that offers story like problems that you answer using code. 

For example:

"We have a parrot, the parrot is a loud talker, We're in trouble if the parrot is talking before hour 7 and after hour 20 [before 7am or after 10pm]. Return true if we are in trouble."

Then you'd be presented with the problem in code form:

public boolean parrotTrouble (boolean talking, int hour) {

}

The point I'm getting at is, if a student demonstrates lack of knowledge in an area, why not help them by pointing them to a school or a site, or something you know of that can help them.

 

3rd Counter:


Yellow Robot: "Tell me a little about your game idea..."

Cardboard Robot: "Its set in the year 2324. Humans have discovered an ancient artifact on the planet Xylon. When scientists activate the artifact, it releases a field that turns everyone in the colony into a monster. Only a genetically enhanced--"

Yellow Robot: "Alright stop! First of all, that's not an idea, that's just a story. Second of all, that's the most the most unoriginal story I've ever heard..."

A while ago I had a friend called me with a "game design" idea of his. Like me he was pretty hooked on becoming a game designer. Our entire friendship was built solely on our determination to succeed in our chosen career path.  His Idea was generally similar to Metroid. His love for science fiction stories is what inspired the somewhat unique idea. I told him not to consider game design, but to consider game writing. I didn't just leave it at that, I told him about how game writers are key to a games story, that they are in fact the sole proprietors of what a game's story is, how if flows, and so on. He expressed an immediate interest in the field of the games industry saying that it matched what he wanted to do exactly. I then proceeded to give him every resource in my memory that had to do with game writing. I told him that most game writers don't have some specialized degree, and that most of them enter with a Bachelors degree with a literature major from a state university. He now has some contacts in the industry, hes planning on going to a state university for a creative writing major and he is still excited about joining the games industry.

Now, There is a large difference between what I did, and what the yellow robot did. For one thing, I didn't insult his story. Sure it seemed cliche, but who knows, People will buy what is familiar to them, to this effect that's why people will buy Modern Warfare 3, and Battlefield 3 even though the two game's similarities are extremely close 

Sheathing the Blade: 

Its almost the end of 2011. Sure this video is one year old, and slightly relevant to what the game industry can be like for most employees, but its just idiotic to lump every student in the industry in the exact same category as the cardboard box robot. There are students who are actually trying to achieve their goals. The problem is that we can't tell which is which.  To an effect, I've had this happen to myself. For people asking other professionals, this video may come up once or twice(or if you're me 11+ times). It is really unprofessional to just link someone to a video of a stock robot explain why they shouldn't achieve their dream when they ask you questions about what its like in the game industry.


The best way to interpret this video is to simply ignore it. It is one thing to explain that the games industry, though a good creative outlet, is in fact a business that needs to make money to survive. It is another thing to explain the aforementioned through a pessimistic, lazily animated video using stock animations.

The video for some is a pretty depressing reminder of why they may want to quit their jobs. My final word on the subject is this:

 

Games Industry = Games Industry

 

The games industry is the games industry. Its just like every other media based industry out there, It requires work to get things done, creativity to keep the content fresh and good social skills in order to complete team oriented assignments and projects. It's unprofessional to lump students and aspiring game developers who really want to work in the game industry and are willing to do what ever it takes, into the same group as the students who really don't know what their talking about or are in way over their head.

Therefore this video is irrelevant to those who really want to get into the games industry.

 
 
Comments

Aleksander Adamkiewicz
profile image
While I agree that the video is one big strawman argument, there is truth in exposing students and aspring designers (any field, I personally am speaking from a graphics design perspective) to the reality of the industry.



I experienced a lot of students comming to graphics design (and I imagine game design is very similar in that respect) with the wrong expectations. My course started with around 30 students of which only 5 graduated.



This was due to my school being very industry-centric, exposing students to the industry practically from day one and adjusting their expectations towards reality.

We were constantly tested not only in the design aspect but also in communication, presentation and marketing. In reality these skills are absolutely necessary in any work environment and a lot of students expected that knowing Photoshop, Illustrator and composition will get them not only a job but also fame and fortune.



I know I did. I came to graphics design with the expectation that I would do great looking things, I would create to my hearts content and at the same time make money of it.

It might sound cynical (and I was already a cynic before i worked as a graphics designer) but this is not how it will ever work. You will rarely have challenging or interesting projects to work on, clients will constantly mess with your ideas and vision, and you WILL work for 12 hours a day or more.



It is only the créme of the industry that sets their own terms and works on the really fun stuff. If you are lucky you get to be an assistant to one of them and work along side them, but good luck with that.



So why am I still a graphics designer? Because this is my dreamjob, I enjoy it -FAR- too much to be dissuaded by shitty pay and idiot clients.



It seems to me that game design is very similar. Its a high risk/high burnout rate but great rewards, personal rewards, the sense of accomplishment when you create and design.

Just like an illustrator always draws sketches, a designer always designs, if he doesn't he isn't a designer. You can't treat those professions like a hobby to succeed.

It is good to weed out the people early on that are not invested in graphics design with all their heart (or game design) they will not survive reality.



Of course the video is overly cynical and a strawman, but there is a valid point to be made here.

The point is not to discourage people but to -PREPARE- them for what is to come. Expose them as early as possible to the working conditions and ethics of the industry.



In essence not "give up, its not for you anyways!" more a "try if you really like it"


none
 
Comment:
 




 
UBM Tech