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Key art for Capcom's Dragon's Dogma II.
Business
Capcom raises revenue goals in wake of Dragon's Dogma II's smash success
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Business
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
by
Marc Anthony Rodriguez
Apr 24, 2024
3 Min Read
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Design
Beyond the battle: Why do we need to create a safe game environment
Beyond the battle: Why do we need to create a safe game environment
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Dana Sydorenko
Apr 24, 2024
5 Min Read
Production
Developing Disaster Golf
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Douglas Guzman,
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Design
Charting the Journey of SOUL COVENANT: A New Frontier in VR JRPGs
Charting the Journey of SOUL COVENANT: A New Frontier in VR JRPGs
Apr 15, 2024
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Masaru Ohnogi
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Taking first-party data to the next level with machine learning
Taking first-party data to the next level with machine learning
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Establishing partnerships with major IPs: benefits and nuances for mobile game developers
Establishing partnerships with major IPs: benefits and nuances for mobile game developers
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Design
Pre-Production and Brainstorming Optimization
Pre-Production and Brainstorming Optimization
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How to make an Indie Game for 100€
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Luis Augsburg
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What Walkabout Mini Golf’s Players Tell Us They Value in VR Right Now
What Walkabout Mini Golf’s Players Tell Us They Value in VR Right Now
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We Need To Talk About Gaming’s User Acquisition Problem
We Need To Talk About Gaming’s User Acquisition Problem
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Level Design Compare: FPS vs TPS Games
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Liu Xinyan
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Pocomon
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Hunting for Narrative gold: Designing the treasure hunting world of HAWKED
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Game Accessibility at GDC 2024
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How to save $10 million on your next game
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A Game Urbanism Bibliography
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Art
A comic-book style action shooter: creating the visual look of HAWKED
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Feb 29, 2024
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Dear Tester, this is how you can help us be innovative
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How to create comic-book style VFX for games, like in HAWKED
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Vladimir Semykin
Design
The Adventures of Micah: The Origin
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How chess inspires winning moves for strategic game design
How chess inspires winning moves for strategic game design
Feb 14, 2024
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Christian Lövstedt
Extended Reality
5 Reasons Why Apple Vision Pro Is Significant for XR Gaming
5 Reasons Why Apple Vision Pro Is Significant for XR Gaming
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Audio
Crafting Immersive Audio Experiences for Interactive VR Narratives
Crafting Immersive Audio Experiences for Interactive VR Narratives
Feb 12, 2024
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How HAWKED Evolves Extraction Shooters with Treasure Hunts and Puzzles
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Fun, Unrestricted: Embracing Accessibility In Gaming
Fun, Unrestricted: Embracing Accessibility In Gaming
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Transitioning from PC-only development to multiple platforms
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Jan 31, 2024
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Robocop: Rogue City and the curse of the shooter/rpg genre smash.
Robocop: Rogue City and the curse of the shooter/rpg genre smash.
Jan 30, 2024
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How to accelerate the gaming industry in 2024
How to accelerate the gaming industry in 2024
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Design
Level Design Process #01: Cube to Temple
Level Design Process #01: Cube to Temple
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Amin Montazeri
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Navigating the Unknown: Developing a Mixed Reality Game from Ground Up vs. a Console Game
Navigating the Unknown: Developing a Mixed Reality Game from Ground Up vs. a Console Game
Jan 25, 2024
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9 Min Read
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Fabrice Jouvenot
Design
Difficulty curves: how to get the right balance
Difficulty curves: how to get the right balance
Jan 24, 2024
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Guy Agiv
Marketing
The future of gaming is device-agnostic; it’s time for marketers to adapt
The future of gaming is device-agnostic; it’s time for marketers to adapt
Jan 19, 2024
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3 Min Read
by
Ender Ozcan
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Latest News
Key art for Capcom's Dragon's Dogma II.
Business
Capcom raises revenue goals in wake of Dragon's Dogma II's smash success
Capcom raises revenue goals in wake of Dragon's Dogma II's smash success
by
Justin Carter
Apr 25, 2024
1 Min Read
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
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Design
Making the berry sweet return to Celeste on its sixth anniversary
Making the berry sweet return to Celeste on its sixth anniversary
by
Joel Couture
Apr 25, 2024
4 Min Read
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
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Bryant Francis
Apr 25, 2024
5 Min Read
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Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
player using a handheld device
Business
How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
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