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Blogs

Keith Nemitz's Blog   Expert Blogs

Bachelors in Computer Science Engineering.

Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.

Independent developer since 2003.

My company is Mousechief Co.

Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.

Available titles:

The Witch's Yarn

Dangerous High School Girls in Trouble!

 

Shipping soon:  7 Grand Steps.

Expert Blogs

Escape Goat as one of the Finest Narratives in Gamedom.  Featured Blogs
Posted by Keith Nemitz on Sat, 19 Jan 2013 12:51:00 EST in
A musing on intent and interpretation of games with narratives told primarily through gameplay.
Read More... | 0 Comments

The Enduring Orphan of the IGF
Posted by Keith Nemitz on Tue, 19 Jun 2012 03:43:00 EDT in Design, Indie
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.
Read More... | 6 Comments

Slow Play Appreciation  Featured Blogs
Posted by Keith Nemitz on Mon, 20 Feb 2012 02:16:00 EST in Design, Indie
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.
Read More... | 4 Comments

   

Keith Nemitz's Comments

Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]

Minecraft has changed the mainstream ...

Minecraft has changed the mainstream of gaming.

Comment In: A Journey to Monaco: Andy Schatz Looks Back [Feature - 04/18/2013 - 04:05]

You really should talk about ...

You really should talk about them your games as they are, and not as you imagine them to be. wisdom. Wisdom that I still fail at. Glad I 'm not the only one. r n r nBest of luck, Andy

Comment In: The Saturday Paper - Making Magic (Spells) [Blog - 04/13/2013 - 08:43]

I remember a Galaxians clone ...

I remember a Galaxians clone that used a similar AI evolution. Ships that got past the player were allowed to breed. After about six 'generations ' the game was unbeatable. r n r nNow with this RPG system, the genetic AI may produce optimal opponents, but hopefully, the player could ...

Comment In: The LucasArts you knew is no more [News - 04/03/2013 - 01:42]

Maybe it 's time for ...

Maybe it 's time for a SF bay area Indie Boot Camp .

Comment In: How to license music the indie way [Blog - 03/14/2013 - 02:10]

I spent roughly 100 per ...

I spent roughly 100 per song to indie musicians. For twelve tracks in The Witch 's Yarn the total was 1000. The wonderful jazz pianist gave me a bulk rate for five tracks. :- That was 10 years ago, however.

Comment In: Dark Side of the Jam: A NASA game jam postmortem [News - 03/14/2013 - 05:12]

Our game needed another day ...

Our game needed another day to be complete. But it was still a blast to work with some amazing people and work at my personal best. I was also impressed by the many kinds of games. Some were near commercial quality. Brad, you 're a monster So envious.

[More Keith Nemitz Comments]   

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