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Keith Nemitz's Blog   Expert Blogs


Bachelors in Computer Science Engineering.

Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.

Independent developer since 2003.

My company is Mousechief Co.

Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.

Available titles:

The Witch's Yarn

Dangerous High School Girls in Trouble!


Shipping soon:  7 Grand Steps.


Expert Blogs

Posted by Keith Nemitz on Sat, 19 Jan 2013 12:51:00 EST in
A musing on intent and interpretation of games with narratives told primarily through gameplay.

Posted by Keith Nemitz on Tue, 19 Jun 2012 03:43:00 EDT in Design, Indie
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.

Posted by Keith Nemitz on Mon, 20 Feb 2012 02:16:00 EST in Design, Indie
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.

Keith Nemitz's Comments

Comment In: [Blog - 02/04/2016 - 02:14]

As these companies, in aggregate, ...

As these companies, in aggregate, take fewer risks and spend more, the decline will hasten. People will tire of same-old, same-old. r n r nThere will be fresh games, from the big co 's. and more from smaller houses, but most will be treading well known waters. r n r ...

Comment In: [News - 12/25/2015 - 04:48]

Left 4 Dead, and 7 ...

Left 4 Dead, and 7 Grand Steps are a couple other games that use modular storytelling, created independently of those in the article and of each other.

Comment In: [Blog - 12/08/2015 - 01:31]

Terrific article, Dylan. I 'll ...

Terrific article, Dylan. I 'll need to read this a few more times to digest it sufficiently, though. Tough meat is tasty meat.

Comment In: [News - 11/30/2015 - 04:00]

I bought a Mac in ...

I bought a Mac in the first 100 days. Remember that being a thing Apple commissioned an artist to make 1 bit graphics look good. Zen and the Art of the Macintosh was pretty amazing. r n r nAlso, Alice. First Mac game looked great, and it shipped in premium ...

Comment In: [Blog - 07/28/2015 - 05:12]

Can 't recommend more highly, ...

Can 't recommend more highly, Computers as Theater - by Brenda Laurel. It 's a seminal work on interactive storytelling.

Comment In: [Blog - 06/11/2015 - 01:08]

This is where we should ...

This is where we should discuss cut-scene granularity. A single line of dialog can be considered a cut-scene if the player 's attention is distracted from controlling the game. Generic platformer person jumps past a puffy, white cloud, and it says, Jump high enough and the stars will be yours. ...