Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Kelley Hecker's Blog


Game programmer and cat enthusiast.



Kelley Hecker's Comments

Comment In: [News - 05/06/2014 - 03:43]

Creativity and being able to ...

Creativity and being able to work with non-technical artists and managers are vitally important when working in the games industry, but I 'm not sure if you need a special curriculum to gain those skills. I think the people who are drawn to the games industry tend to be more ...

Comment In: [News - 04/30/2014 - 12:11]

I 'm a bit disappointed ...

I 'm a bit disappointed with the theme. It 's geared more towards marketing and business than actual development since the theme itself already assumes you 've finished your game . Not to say that those areas aren 't important, but I wish the different disciplines were more equally represented. ...

Comment In: [Blog - 04/27/2014 - 11:57]

UE4 does take 5 of ...

UE4 does take 5 of all revenues from your game, which, while not much compared to the fees from distribution channels, is still something to factor into the long-term cost. r n r nWe have the Pro version of Unity, but I 've found the free version to be more ...

Comment In: [Blog - 04/24/2014 - 01:45]

I 'm not really understanding ...

I 'm not really understanding your point. I think you could take out the entire Crunch section of your post and everything would still work. You set a goal, you work towards that goal, and then you take time to reflect on the work you 've done. How does designing ...

Comment In: [Blog - 04/19/2014 - 04:11]

It seems like you guys ...

It seems like you guys have put a lot of work into this campaign. You 're very close to your goal, so hopefully you 'll get some last-minute backers to get you funded. r n r nJust taking a quick look at the Kickstarter page, there are a few things ...

Comment In: [Blog - 04/03/2014 - 01:52]

That was definitely the line ...

That was definitely the line that stood out to me, too. I 'm getting very tired of the idea that in order to be passionate or enthusiastic about making games you need to enjoy or at least tolerate crunch. You don 't need to work more than 8 hours a ...