Ken Kinnison's Blog
Pretty much an amateur game developer always trying to move up the rungs. I've worked with C++, Direct X, a little OpenGL, C#, XNA among other languages and more business related skills. In addition to the technical side I also write and design. With writing my goal is story that stands on its own, but accounts for the special requirements/restrictions of gameplay. Story should drive the gameplay, but shouldn't get in the way of it. With design I've been analyzing, taking apart, putting back together, and then ignoring it and doing what I was going to do anyway. My wife and I are working as a team to forge our own worlds, and allow the player to make them their own. We'll see how this plays out eh?
A hopefully not-to-fanboi counterpoint of an article. 'The Death of Consoles' on wired. The author contends the advantages of the phone will overtake consoles. I agree with his softer assert that they need to change, but the hyperbole is unfounded.
One fool's examination of games as art, I examine what is art, why that definition may be meaningless, and why as gamers/designers we already got what we wanted... we just may not want what we got.
Critical and probably misguided thoughts on the direction of game development. I poke my finger at some of the vibe I'm getting from game development articles on the 'future' of gaming.
I also yap about pizza.
Ken Kinnison's Comments
[Blog - 08/05/2016 - 10:09]
Friend of mine has found ...
Friend of mine has found that each sequel he makes causes a ripple long tail effect. So it would be fairly worthwhile to followup a reasonably successful game.
[News - 08/05/2016 - 09:36]
Bit of devil 's advocate ...
Bit of devil 's advocate but SOME of that precipitous drop is also players not playing. r nI know I 'm not alone in my frustration about seeing something I want on nearby and being completely blind as to which direction, how far, etc. Some of the things like poke-vision ...
[Blog - 06/22/2016 - 10:24]
[News - 05/04/2016 - 02:33]
Heh, this is I 've ...
Heh, this is I 've if those pet ideas I keep coming back to. I love the old school sports games and keep twiddling with one of my own. Best of luck :
[Blog - 01/05/2015 - 01:17]
I 've noticed that most ...
I 've noticed that most guns in fps 's tend to have a shorter effective range- while every soldier varies, the m16 has a much higher effective range than the typical 20-40 yard range games seem to place it. A lot of this may have to do with the model ...
[Blog - 12/29/2014 - 02:17]
Heh, I had the same ...
Heh, I had the same company name in mind for literally 8 years... a month before we went to register a photographer in Texas registered it lt While we could have gone forward, for some of the reasons you cite for your game name change we ended up reworking it. ...