Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 18, 2014
arrowPress Releases
September 18, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ken Kinnison's Blog

 
Pretty much an amateur game developer always trying to move up the rungs. I've worked with C++, Direct X, a little OpenGL, C#, XNA among other languages and more business related skills. In addition to the technical side I also write and design. With writing my goal is story that stands on its own, but accounts for the special requirements/restrictions of gameplay. Story should drive the gameplay, but shouldn't get in the way of it. With design I've been analyzing, taking apart, putting back together, and then ignoring it and doing what I was going to do anyway. My wife and I are working as a team to forge our own worlds, and allow the player to make them their own. We'll see how this plays out eh?
 

Member Blogs

Posted by Ken Kinnison on Mon, 29 Oct 2012 12:56:00 EDT in Business/Marketing, Production, Console/PC, Smartphone/Tablet
A hopefully not-to-fanboi counterpoint of an article. 'The Death of Consoles' on wired. The author contends the advantages of the phone will overtake consoles. I agree with his softer assert that they need to change, but the hyperbole is unfounded.


Posted by Ken Kinnison on Sun, 25 Apr 2010 01:35:00 EDT in Design
One fool's examination of games as art, I examine what is art, why that definition may be meaningless, and why as gamers/designers we already got what we wanted... we just may not want what we got.


Posted by Ken Kinnison on Fri, 15 Jan 2010 09:49:00 EST in Design
Critical and probably misguided thoughts on the direction of game development. I poke my finger at some of the vibe I'm getting from game development articles on the 'future' of gaming. I also yap about pizza.



Ken Kinnison's Comments

Comment In: [Blog - 08/14/2014 - 04:37]

Heh, the PSX game Syphon ...

Heh, the PSX game Syphon filter had a commercial to this effect. I 'd say the commercial was based on reality, my mind would superimpose the targetting ret when I was around people. Can 't say I 've had that effect very often other than the tetris version .

Comment In: [News - 08/15/2014 - 02:31]

Oh I see, just an ...

Oh I see, just an inconvenience, so just roll over and take it. Asking the question is the REAL sexism.

Comment In: [Blog - 08/11/2014 - 01:53]

I think for some the ...

I think for some the ideal would be merely setting the stage and low level systems. Ala minecraft , but in practice there 's a lot of gamers me included who 'd feel empty in it. Dead end routes, while realistic, don 't really sound very appealing in practice. While ...

Comment In: [News - 08/05/2014 - 08:45]

I did read the article, ...

I did read the article, including the legal brief... it wasn 't clear til the legal brief. Angry Birds the video game IP and Angry Birds the pet toy IP are used a bit interchangeably and it isn 't clear which is which until the overall picture is clear.

Comment In: [Blog - 07/29/2014 - 04:51]

It 's kinda funny reading ...

It 's kinda funny reading this. I haven 't released yet, I 've held off on some of my 'weaker ' games, always feeling they need to be bigger. Regardless, I talk to a lot of local friends about it, I see data like this, and yet, I keep wanting ...

Comment In: [News - 07/31/2014 - 09:43]

Heh, I agree with the ...

Heh, I agree with the snark, but it is worth pointing out- A troll or otherwise I 'll give the clothing co the benefit of the doubt on the troll moniker can search for a paticular term, let 's just say 'saga ' or 'clue '. As a gamer, I ...