Ken Kinnison's Blog
Pretty much an amateur game developer always trying to move up the rungs. I've worked with C++, Direct X, a little OpenGL, C#, XNA among other languages and more business related skills. In addition to the technical side I also write and design. With writing my goal is story that stands on its own, but accounts for the special requirements/restrictions of gameplay. Story should drive the gameplay, but shouldn't get in the way of it. With design I've been analyzing, taking apart, putting back together, and then ignoring it and doing what I was going to do anyway. My wife and I are working as a team to forge our own worlds, and allow the player to make them their own. We'll see how this plays out eh?
A hopefully not-to-fanboi counterpoint of an article. 'The Death of Consoles' on wired. The author contends the advantages of the phone will overtake consoles. I agree with his softer assert that they need to change, but the hyperbole is unfounded.
One fool's examination of games as art, I examine what is art, why that definition may be meaningless, and why as gamers/designers we already got what we wanted... we just may not want what we got.
Critical and probably misguided thoughts on the direction of game development. I poke my finger at some of the vibe I'm getting from game development articles on the 'future' of gaming.
I also yap about pizza.
Ken Kinnison's Comments
[News - 10/22/2014 - 12:49]
Ah, but I like David... ...
Ah, but I like David... I hope he 's going to still be very active. r n r nI 've met him twice, and was amazed that he remembered me, and a specific question I 'd asked him after such a brief meeting two years before. Definitely a developer oriented ...
[News - 10/20/2014 - 03:03]
[Blog - 09/20/2014 - 03:47]
I was thinking the same ...
I was thinking the same thing- for the low low price of 10 bucks a month postage/handling I 'll let you use my address and scan/mail correspondence for you. Everything else under the sun is a monthly fee now... although that ALREADY wouldn 't be a bad service for non ...
[Blog - 08/14/2014 - 04:37]
Heh, the PSX game Syphon ...
Heh, the PSX game Syphon filter had a commercial to this effect. I 'd say the commercial was based on reality, my mind would superimpose the targetting ret when I was around people. Can 't say I 've had that effect very often other than the tetris version .
[News - 08/15/2014 - 02:31]
Oh I see, just an ...
Oh I see, just an inconvenience, so just roll over and take it. Asking the question is the REAL sexism.
[Blog - 08/11/2014 - 01:53]
I think for some the ...
I think for some the ideal would be merely setting the stage and low level systems. Ala minecraft , but in practice there 's a lot of gamers me included who 'd feel empty in it. Dead end routes, while realistic, don 't really sound very appealing in practice. While ...