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Blogs

Ken Kinnison's Blog

Pretty much an amateur game developer always trying to move up the rungs. I've worked with C++, Direct X, a little OpenGL, C#, XNA among other languages and more business related skills. In addition to the technical side I also write and design. With writing my goal is story that stands on its own, but accounts for the special requirements/restrictions of gameplay. Story should drive the gameplay, but shouldn't get in the way of it. With design I've been analyzing, taking apart, putting back together, and then ignoring it and doing what I was going to do anyway. My wife and I are working as a team to forge our own worlds, and allow the player to make them their own. We'll see how this plays out eh?

Member Blogs

The so called death of consoles
Posted by Ken Kinnison on Mon, 29 Oct 2012 12:56:00 EDT in Production, Business/Marketing, Console/PC, Smartphone/Tablet
A hopefully not-to-fanboi counterpoint of an article. 'The Death of Consoles' on wired. The author contends the advantages of the phone will overtake consoles. I agree with his softer assert that they need to change, but the hyperbole is unfounded.
Read More... | 0 Comments

Video Games are(n't) Art or By God we got what we wanted.
Posted by Ken Kinnison on Sun, 25 Apr 2010 01:35:00 EDT in Design
One fool's examination of games as art, I examine what is art, why that definition may be meaningless, and why as gamers/designers we already got what we wanted... we just may not want what we got.
Read More... | 0 Comments

New Order Design Versus Traditionalism, And The Terror Of Getting Old  Featured Blogs
Posted by Ken Kinnison on Fri, 15 Jan 2010 09:49:00 EST in Design
Critical and probably misguided thoughts on the direction of game development. I poke my finger at some of the vibe I'm getting from game development articles on the 'future' of gaming. I also yap about pizza.
Read More... | 7 Comments

   

Ken Kinnison's Comments

Comment In: 'Indies' are getting their own PlayStation Store section [News - 05/07/2013 - 10:45]

Ah the headline had me ...

Ah the headline had me all like 'Oh no... a separate section is dooooom '... but thats with it still being in the mainline store :D

Comment In: Pixelles Postmortem: How to Increase Game Creator Diversity NOW [Blog - 03/20/2013 - 04:38]

Actually I 've heard a ...

Actually I 've heard a lot about bringing more men into teaching. It especially helps in disadvantaged communities because it gives any students with single mother households a strong male figure to look up to. r nThe reason it matters so much for games is because as media, its really ...

Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]

Wow sorry for the text ...

Wow sorry for the text walls people, as said in the last post, been on my mind lately because of the femfreq stuff.

Comment In: Opinion: Black Isle is a great case study in how to NOT crowdfund your game [News - 12/20/2012 - 04:23]

@Maciej If people become jaded ...

@Maciej If people become jaded to kickstarters which may already be happening then a plucky indie or group of vets may not have a solid pool of backers that might have existed if they hadn 't been burned. r n r nI understand the feeling.

Comment In: 'Memory' board game trademark threatens several iOS games [News - 11/13/2012 - 03:43]

Problem with most of what ...

Problem with most of what you just named- the other examples aren 't real words. r n Cept apple - Compound game titles should really be a valid solution, especially since most buyers are already immune to them and know the difference.

Comment In: Future is bright for AAA games, says Epic's Sweeney [News - 11/13/2012 - 12:02]

Wow I agree on something ...

Wow I agree on something vaguely anti MS... considering how close to an MS fanboi I am this makes me feel slightly ill...

[More Ken Kinnison Comments]   

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