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December 3, 2016
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Kenneth Barber's Blog

 
 

Kenneth Barber's Comments

Comment In: [Blog - 11/24/2015 - 05:47]

Wow, thanks for your prompt ...

Wow, thanks for your prompt and very detailed reply... I 'll take a look at the Kerbal Space program you mentioned. r n r nI feel as though the editor approach is the future of what I 'm trying to do, Cross platform release and quicker turn around from idea ...

Comment In: [Blog - 12/11/2014 - 01:43]

I use basically the same ...

I use basically the same stack but use more Cocos2d iPhone er Swift than Cocos2d-x. Additionally, I use tiled for level prototyping, Bxrf/Sxrf/Cxrf for quick sound effects generation and ParticleDesigner for particle system visualization.

Comment In: [Blog - 08/14/2014 - 08:05]

I tend to agree with ...

I tend to agree with your flash analogy. I spent a lot of time in flash with that style of workflow a good while ago but have since been using more code centric libraries like Cocos2D and LibGDX, after a brief stint doing raw opengl and DirectX development. I am ...

Comment In: [Blog - 07/16/2014 - 10:37]

To combat this imposter syndrome ...

To combat this imposter syndrome in my creative endeavors, I try to treat the thing I am working on as a piece/work unto itself. I want my creation to represent something great and the mental reminder that what I am working on is a separate thing from everything else out ...

Comment In: [Blog - 06/26/2014 - 03:53]

I was thinking this morning ...

I was thinking this morning that systems engineer is a near analogous job title. Same types of activities minus arguable the required creative slant....

Comment In: [Blog - 04/29/2014 - 11:47]

I used to play a ...

I used to play a lemonade tycoon game that has the same model.