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April 27, 2017
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Kenneth Barber's Blog

 
 

Kenneth Barber's Comments

Comment In: [Blog - 11/24/2015 - 05:47]

I 'm lucky in that ...

I 'm lucky in that I 've done both objective-c and c professionally so the actual code rewrite is not a worry. r n r nWhat I am worried more about is going from a pure code based project and the Xcode ide to a unity 5 style game dev ...

Comment In: [Blog - 12/11/2014 - 01:43]

I use basically the same ...

I use basically the same stack but use more Cocos2d iPhone er Swift than Cocos2d-x. Additionally, I use tiled for level prototyping, Bxrf/Sxrf/Cxrf for quick sound effects generation and ParticleDesigner for particle system visualization.

Comment In: [Blog - 08/14/2014 - 08:05]

I tend to agree with ...

I tend to agree with your flash analogy. I spent a lot of time in flash with that style of workflow a good while ago but have since been using more code centric libraries like Cocos2D and LibGDX, after a brief stint doing raw opengl and DirectX development. I am ...

Comment In: [Blog - 07/16/2014 - 10:37]

To combat this imposter syndrome ...

To combat this imposter syndrome in my creative endeavors, I try to treat the thing I am working on as a piece/work unto itself. I want my creation to represent something great and the mental reminder that what I am working on is a separate thing from everything else out ...

Comment In: [Blog - 06/26/2014 - 03:53]

All creative endeavors require a ...

All creative endeavors require a medium to capture and relay the creative work. To really describe what a game designer does it is helpful to distill the act of design/rules creation with respect to games from the associated crafts that define the games medium and narrative. In games the medium ...

Comment In: [Blog - 04/29/2014 - 11:47]

I used to play a ...

I used to play a lemonade tycoon game that has the same model.