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Kenneth Blaney's Blog


Kenneth Blaney is a PhD student in Mathematics at Stevens Institute of Technology. He is interested in how mathematical models and statistical methods can help inform design choices in addition to their usual impact on programming choices.

He is also a cofounder of Digital Bad Boy Studios, a small New York based indie development team based around building games outside of the expected norms of established genres. They just finished "Sharktillary", a shmup with bullet and enemy motions governed by slope fields and differential equations. It is available on the Google Play store here.


Member Blogs

Posted by Kenneth Blaney on Sat, 01 Mar 2014 02:33:00 EST in Design, Serious, Social/Online
The recent internet sensation of "Twitch Plays Pokemon" has inadvertently given birth to a new genre of games which feature large teams of players working together. Fittingly we name this a Massively Cooperative Game and we explore some characteristics.

Kenneth Blaney's Comments

Comment In: [Blog - 12/22/2014 - 11:56]

So perhaps this specific example ...

So perhaps this specific example is more an example of a bad management/business decision in the same category at the Free-to-Wait. That is, you knew what you were doing didn 't quite work as well as it could, but management forced you to stick with D D to the letter.

Comment In: [News - 12/03/2014 - 04:02]

Even if there is no ...

Even if there is no indication that the people who actually shop there are the ones signing the petition or that those people will actually boycott if their demands aren 't met and not stocking GTA V is a bad decision on Target 's part, how do you force them ...

Comment In: [News - 12/01/2014 - 06:26]

It appears that complexity was ...

It appears that complexity was based on the variety of triggers used. So probably both.

Comment In: [Blog - 11/14/2014 - 01:59]

I think something that might ...

I think something that might be missed by a complete server reset is what others are suggesting here: a sense of progression. With that in mind, there should probably be certain things which survive . In designing a game like this, there are probably a lot of lessons to take ...

Comment In: [Blog - 10/20/2014 - 01:56]

I 've been to the ...

I 've been to the FF Game Center, and its a really welcoming place. r n r nDo you think that the varied portrayal of race and gender in the games has had an impact on the nature of the FF Game Center Certainly this impact might go in either ...

Comment In: [Blog - 10/01/2014 - 01:45]

Of course, we have to ...

Of course, we have to consider if it 's really a loss to give keys to people like that. After all, they wouldn t buy the game anyway. r n r nThe difference, I think, is that these generally are not people who are playing your game. Building a fan ...