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May 21, 2013
 
MegaMada
Lead Game Designer
 
Amazon Game Studios
SDE Lead, Game Engine Evangelist
 
Insomniac Games
Designer
 
Sojo Studios
Generalist Game Engineer
 
Amazon Game Studios
Software Development Engineer, Game Technology
 
ROBLOX Corporation
Senior Network Engineer - C++
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Blogs

Expert Blogs                                                                                 Expert RSS

How Can You Find Jobs At Blizzard if You're an Artist?
Posted by Brice Morrison on 05/21/13 10:22:00 am in Art, Console/PC
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do?
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Let’s produce HTML5 games with a serious approach.  Featured Blogs
Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am in
Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below.
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An Object Of Lust
Posted by Ted Brown on 05/20/13 08:34:00 pm in
A short, poetical musing on physical form and the new generation gap.
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Gamasutra Blog Guidelines - Updated and open for discussion   Featured Blogs
Posted by Christian Nutt on 05/20/13 02:39:00 pm in
Here are the latest blog guidelines. This post serves as an open forum for your comment on them.
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Postmortem: ROBLOX Mobile  Featured Blogs
Posted by David York on 05/20/13 02:34:00 pm in Production, Smartphone/Tablet
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
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Fingle marketing effort and numbers  Featured Blogs
Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
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Member Blogs                                                                                Members RSS

XBoxOne? You're free to move on.
Posted by Wasin Thonkaew on 05/21/13 04:24:00 pm in Indie
Although it's not totally safe to judge anything right now for XboxOne but as far as it can be my opinion told me that we're free to move on.
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Microsoft wants to own the living room with the Xbox One
Posted by Jameson Quave on 05/21/13 02:15:00 pm in
Today Microsoft announced their new console, the Xbox One. It relies on heavy integration with cable television, multi-tasking, mobile phones, kinect, and voice commands.
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How to Optimize Your Gaming Website From a Usability, Design and SEO Perspective
Posted by Shaun Chatman on 05/21/13 02:07:00 pm in Business/Marketing, Social/Online
A quick web search for "flash games" can yield millions of results. If you want to shine amongst all the competition, you need to make sure your gaming website has something new and awesome to offer
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Why (I believe) the “no-weapons/no-combat” formula horror games is highly overrated
Posted by Sergio Rosa on 05/21/13 01:28:00 pm in Design, Indie
These past years (or so) we’ve had many horror game devs stating that, to make a good horror game, you must take away from the player any gun and combat skills so the player is completely defenseless, like that’s the only way to make a “good” horror game.
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GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors  Featured Blogs
Posted by Charles Huang on 05/21/13 12:13:00 pm in Business/Marketing, Smartphone/Tablet
How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market.
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Art Book Review: Growlanser IV: Character & Scenario Collection
Posted by Alexander Engel on 05/21/13 10:55:00 am in Art, Console/PC
Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2003's Growlanser IV: Character & Scenario Collection
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