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Kevin Maloney's Blog


Kevin Maloney is Game Designer who used to be in AAA and is now on the "indie" side of things. You can find more about him professionally at


Kevin Maloney's Comments

Comment In: [News - 02/03/2016 - 12:01]

I think they should question ...

I think they should question their approach. While Fallout 4 had a large amount of areas they were quite similar and consisted mostly of linear dungeons with a steamer trunk full of poor loot a the end. The quality of side content was a large step down from both New ...

Comment In: [Blog - 01/13/2016 - 01:11]

Good job sir Hit me ...

Good job sir Hit me up on fb with a link if you want some feedback, great article by the way :

Comment In: [News - 12/16/2015 - 06:10]

Seems like the Sesame Credit ...

Seems like the Sesame Credit thing was one of several pilot projects and the Chinese central bank appears to be none too pleased. r n r n

Comment In: [News - 06/25/2014 - 11:59]

FF X dealt with Junginy ...

FF X dealt with Junginy primal folkloric Hero 's Journey kind of stuff in a stylized manner that felt both honest and transcendent. The cultural origins of much of our story telling is for us to overcome our ego to be able to meaningfully sacrifice our wishes for the greater ...

Comment In: [News - 07/06/2012 - 01:25]

@ Andrew r n r ...

@ Andrew r n r nWhy specifically do you think LUA is unsuited for game development

Comment In: [News - 04/20/2012 - 05:00]

I for one am epically ...

I for one am epically pumped about this project. Shadowrun has been my favorite IP for many years now. Its film noir high tech high fantasy heist movie all stuffed in a blender that is set on awesome. Its a great platform for setting up dungeon crawl like experiences with ...