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Kevin Maloney's Blog

 

Kevin Maloney is Game Designer who used to be in AAA and is now on the "indie" side of things. You can find more about him professionally at http://www.linkedin.com/in/kevinmaloney411.

 

Kevin Maloney's Comments

Comment In: [News - 06/25/2014 - 11:59]

FF X dealt with Junginy ...

FF X dealt with Junginy primal folkloric Hero 's Journey kind of stuff in a stylized manner that felt both honest and transcendent. The cultural origins of much of our story telling is for us to overcome our ego to be able to meaningfully sacrifice our wishes for the greater ...

Comment In: [News - 07/06/2012 - 01:25]

@ Andrew r n r ...

@ Andrew r n r nWhy specifically do you think LUA is unsuited for game development

Comment In: [News - 04/20/2012 - 05:00]

I for one am epically ...

I for one am epically pumped about this project. Shadowrun has been my favorite IP for many years now. Its film noir high tech high fantasy heist movie all stuffed in a blender that is set on awesome. Its a great platform for setting up dungeon crawl like experiences with ...

Comment In: [Blog - 02/20/2012 - 08:15]

Yeah its toughy. Game wise ...

Yeah its toughy. Game wise you are better off with Batman than Superman. On and while you are puzzling over this problem I sure could use some help mowing my lawn...

Comment In: [News - 04/22/2010 - 04:43]

Just shooting the breeze with ...

Just shooting the breeze with my work mates at the studio today and all of us remember this one fondly. I still remember the alert noise when you had the extreme car selected. This was piece of arcade magic, thanks so much for sharing. By the way do you know ...

Comment In: [News - 04/19/2010 - 09:49]

applause ...

applause