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Kevin Maxon's Blog


Working on Eidolon—a narrative exploration game set in a massive, post-human Western Washington—at the recently founded Ice Water Games.


Member Blogs

Posted by Kevin Maxon on Tue, 19 Aug 2014 02:48:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume.

Posted by Kevin Maxon on Fri, 18 Oct 2013 04:46:00 EDT in Design
All games are stories, specific kinds of stories which generate their events largely through rules rather than written descriptions. Aesthetic theory helps us understand why this might be true: not only are all games stories, but all stories are games.

Kevin Maxon's Comments

Comment In: [Blog - 08/17/2015 - 02:01]

I have experienced the same ...

I have experienced the same thing. Our user reviews plummeted after bundling.

Comment In: [News - 06/29/2015 - 03:12]

Certainly not the most interesting ...

Certainly not the most interesting piece of data by far At least not from a developer perspective. What about the data saying that smaller discounts lead to higher revenue overall That perked me right up, as I 'd been operating on basically the opposite assumption. I would think data like ...

Comment In: [Blog - 11/12/2014 - 01:39]

I don 't think this ...

I don 't think this is fair at all. Very hard to tell just from looking what it 's going to be worth to a player. Harder to say with a straight face that something that took this much work is overpriced at 13. r n r nMy take: the ...

Comment In: [Blog - 10/01/2014 - 01:45]

I can confirm that we ...

I can confirm that we had the same issue and, from the sound of it, even some of the same scammers. Shitty as it is, I decided early on that it wasn 't worth the time to investigate frauds and I 'd better just give away keys in case the ...

Comment In: [Blog - 08/19/2014 - 02:48]

Love it. ...

Love it.

Comment In: [Blog - 08/16/2014 - 02:16]

Completely agree. Failing early makes ...

Completely agree. Failing early makes sense if your game 's success depends on some simple game mechanic being fun. Failing early does not make sense if your game is highly complex or dependent on content. With Eidolon, there was /no way/ we could fail early. The game 's success was ...