Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2015
arrowPress Releases
March 27, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Kickstarter is not a registered UK charity
by Kevin Ng on 11/23/12 03:26:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Some of the reaction to recent high profile Kickstarter campaigns such as those from 22 Cans and Frontier Developments has been quite negative, specifically complaints about developers who are established enough to get traditional deals “resorting” to crowd funding. It’s hard not be irked by such actions when the language invoked is that of charity: “pledge”, “please help”, “support”, “donation”, “how you can help”, “we need your help”, “spread the word” all being fairly common.

This language is unhelpful and has probably taken us off message with Kickstarter. Crowd funding is a genuinely interesting way to finance a game, and I don’t resent more established names going down this route per se. After all, in this depressingly monochromatic landscape of big shooters, what model 2012 publisher would back a god game, a space game or an adventure game? Yet there are enough potential customers clamouring for such titles to justify their existence. Kickstarter is a viable solution to this long standing industry chicken and egg’er. Undeniably, there are problems with Kickstarter, but this particular one is mostly about stance and perception.

So I have a pledge to propose for world renowned and famous developers taking this route. Drop the language of charity, and be a little more candid with your pitches. Then we can all just get on with playing the next Populous.

This article originally appeared on the Pixels on Toast blog

Related Jobs

Gameloft (New York)
Gameloft (New York) — New York, New York, United States

Lead Programmer
Disruptor Beam, Inc.
Disruptor Beam, Inc. — Framingham, Massachusetts, United States

Lead 3D Artist
Phosphor Games Studio
Phosphor Games Studio — Chicago, Illinois, United States

Senior Animator - Contract or Full Time
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Senior Character Technical Artist

Loading Comments

loader image