I'm an experienced game designer on console, mobile and social games that worked my way up from QA into design. Now Lead Designer at Adrian Crook & Associates, a social/mobile design and strategy consultancy focusing on mobile, social and casual games. We've worked with clients ranging from Zynga, EA, and Ubisoft, to small startups.
I'm also the founder of Edit Mode Inc., we're currently working on our first title for release on Playstation Mobile. Also Lead Designer at PlayRank, a 2nd screen app startup - PlayRank.com
Lastly, I also write about about social/mobile games at Fast Company, adriancrook.com/blog and Inside Mobile Apps.
[News - 09/19/2013 - 04:45]
Wow - this just reeks ...
Wow - this just reeks of irresponsibility, taking 500k to make a demo demo of an ambitious, niche project to try to appeal to investors, during a time when VC spending in games is down. r n r nTroubles on the console side, the smartphone threat, state of the global ...
[News - 08/28/2013 - 11:35]
The 2DS is interesting because ...
The 2DS is interesting because it 's an example of the verticalization typically seen in a product 's sunset period, but Nintendo 's hand has been forced to an extent with the market 's rejection of 3d. Design-wise yeah, it 's ugly. Feels like a training tablet for kids so ...
[News - 06/26/2013 - 08:33]
I have huge respect for ...
I have huge respect for Locomalito - his games are not only fantastic but have so much character put into them.
[Blog - 06/21/2013 - 12:17]
[Blog - 02/24/2013 - 03:07]
What is really being talked ...
What is really being talked about here are a wide birth of AEM features user Acquisition, Engagement, Monetization that are prevalent in mobile/social.
[Feature - 02/15/2013 - 04:35]
I don 't see any ...
I don 't see any problem with Keith 's comment. He thought the review was heavy in rhetoric, Devin thought it was refreshing. The writing style of a review is as open to critique as the game being reviewed.