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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
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Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
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Sucker Punch Productions
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Sucker Punch Productions
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Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
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Kevin Parnell's Blog

Kevin Parnell's Comments

Comment In: Unlocking Achievements: Rewarding Skill With Player Incentives [Feature - 04/01/2009 - 04:00]

I think that you could ...

I think that you could put multi-player achievements in a call of duty. But they would have to be in sync to the game mode. Like for example, general gameplay: 10,000 kills. Team Deathmatch: win 100 games. Domination: capture 100 flags... this way people will keep within playing the game ...