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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
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Kevin Parnell's Blog

Kevin Parnell's Comments

Comment In: Unlocking Achievements: Rewarding Skill With Player Incentives [Feature - 04/01/2009 - 04:00]

I think that you could ...

I think that you could put multi-player achievements in a call of duty. But they would have to be in sync to the game mode. Like for example, general gameplay: 10,000 kills. Team Deathmatch: win 100 games. Domination: capture 100 flags... this way people will keep within playing the game ...

   

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