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Kevin Sultan's Blog




My name is Kevin SULTAN. I am a French Video Game Designer who worked on all kinds of projects from social games to first person shooters. I am particularly interested in multiplayer games, open worlds and storytelling.


Current position: Mission Designer on the AAA racing game The Crew at Ubisoft Ivory Tower (Lyon, FRANCE).


Member Blogs

Posted by Kevin Sultan on Sun, 05 Jan 2014 09:17:00 EST in Design, Console/PC
The psychological anthropology analyzes the mechanisms of the collective unconscious that we can used to anticipate the player reactions and encourage the emergence of specific feelings. This article includes a study case about "monsters".

Kevin Sultan's Comments

Comment In: [Blog - 01/25/2016 - 01:48]

Going indie is always risky. ...

Going indie is always risky. I still remember classmates saying they would never work on AAA projects and create their own studio right after the graduation. I never understood them: there are such a lot of things to learn from the AAA industry and getting involved in a large / ...

Comment In: [Blog - 06/09/2015 - 01:20]

Hello Jamie r n r ...

Hello Jamie r n r nI enjoyed both the game and the books but an inconsistency regarding the swords quite disturbed me in the game. The fact is that Geralt explains himself in the books that his silver sword is very efficient against monsters but it can slash humanoids just ...

Comment In: [Blog - 11/11/2014 - 01:39]

A more detailed article I ...

A more detailed article I wrote about the role of monsters in video games: anthropology in video games.php

Comment In: [News - 07/22/2014 - 07:53]

Is it possible to detail ...

Is it possible to detail the European figures

Comment In: [Blog - 05/13/2014 - 07:40]

Ortony, Clore and Collins 's ...

Ortony, Clore and Collins 's model of emotion . r nIf I 'm right.

Comment In: [Blog - 05/11/2014 - 10:49]

Nice I will try this ...

Nice I will try this on a next project.