My name is Kevin SULTAN. I am a French Video Game Designer who worked on all kinds of projects from social games to first person shooters. I am particularly interested in multiplayer games, open worlds and storytelling.
Current position: Mission Designer on the AAA racing game The Crew at Ubisoft Ivory Tower (Lyon, FRANCE).
The psychological anthropology analyzes the mechanisms of the collective unconscious that we can used to anticipate the player reactions and encourage the emergence of specific feelings. This article includes a study case about "monsters".
[Blog - 01/25/2016 - 01:48]
Going indie is always risky. ...
Going indie is always risky. I still remember classmates saying they would never work on AAA projects and create their own studio right after the graduation. I never understood them: there are such a lot of things to learn from the AAA industry and getting involved in a large / ...
[Blog - 06/09/2015 - 01:20]
Hello Jamie r n r ...
Hello Jamie r n r nI enjoyed both the game and the books but an inconsistency regarding the swords quite disturbed me in the game. The fact is that Geralt explains himself in the books that his silver sword is very efficient against monsters but it can slash humanoids just ...
[Blog - 11/11/2014 - 01:39]
A more detailed article I ...
A more detailed article I wrote about the role of monsters in video games: http://www.gamasutra.com/blogs/KevinSultan/20140105/205997/Psychological anthropology in video games.php
[News - 07/22/2014 - 07:53]
[Blog - 05/13/2014 - 07:40]
[Blog - 05/11/2014 - 10:49]