My name is Kevin SULTAN. I am a French Video Game Designer who worked on all kinds of projects from social games to first person shooters. I am particularly interested in multiplayer games, systemic gameplays and storytelling.
Current position: Mission Designer on the AAA racing game The Crew at Ivory Tower (Lyon, FRANCE).
The psychological anthropology analyzes the mechanisms of the collective unconscious that we can used to anticipate the player reactions and encourage the emergence of specific feelings. This article includes a study case about "monsters".
[Blog - 06/09/2015 - 01:20]
Hello Jamie r n r ...
Hello Jamie r n r nI enjoyed both the game and the books but an inconsistency regarding the swords quite disturbed me in the game. The fact is that Geralt explains himself in the books that his silver sword is very efficient against monsters but it can slash humanoids just ...
[Blog - 11/11/2014 - 01:39]
A more detailed article I ...
A more detailed article I wrote about the role of monsters in video games: http://www.gamasutra.com/blogs/KevinSultan/20140105/205997/Psychological anthropology in video games.php
[News - 07/22/2014 - 07:53]
[Blog - 05/13/2014 - 07:40]
[Blog - 05/11/2014 - 10:49]
[Blog - 04/21/2014 - 11:46]
I think you can 't ...
I think you can 't write an unique concept for both your development team and the editor / marketing department without losing either the first one or the second. It is too technical for the marketing and not enough appealing if you try to sell the concept to an editor. ...