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kevin wright's Blog

In early 2009, I took the initial steps towards formulating a coalition of outsource consultants for interactive media production and development. My goal was to create a successful business model that caters to multiple fronts, offering creativite and healthy quality of life structure to the employee and inherent business value to the client.

Having been through production cycles for over a decade, I am the natural enemy of hubris and false agenda. At the end of the day, I am a champion of thought in action; save your philosophical excercises for academia and journalism- this is the real world, and it requires actual results. Here are some of mine:

- CXO & Founder of Limited Slip Studios; Director of Development
- Lead & Director of characters/animation for 10+ years
- credited with 20+ shipped console titles
- developed on 9 consoles
- for 13 Publishers

I demand creativity, competence and consistency of myself; I expect this same level of dedication from everyone I work with.

Specialties

Over 15 years in art & character design, development, production, animation, cinematics, story and technology.

kevin wright's Comments

Comment In: ESA calls for SOPA/PIPA alternatives [News - 01/20/2012 - 05:10]

exactly ...

exactly

Comment In: Interview: Molleindustria On Phone Story's 'Objectionable' Message [News - 09/14/2011 - 04:35]

I think the days of ...

I think the days of anyone controlling content through cenorship are coming to a close. When you create an easy publicly accessible forum for launching content, that is labeled entertainment and this is and it falls under the right to free speech which it does- per the recent Supreme Court ...

Comment In: Manufacturing Meaning: The Fed in iBailout!! [Blog - 07/02/2010 - 10:55]

Oh yes Tim- let us ...

Oh yes Tim- let us trust our governments- THAT is the answer.

Comment In: Opinion: Animations Without An Animator [News - 08/30/2011 - 04:30]

I watched a bunch of ...

I watched a bunch of character key frame animation video tutorials, and found out quickly that manually authoring human motion is a lot of work. - Yes- it is alot of work, but 70 animations of the resolution I saw you processed, shared among 4 characters is a week to ...

Comment In: Capcom: Resident Evil 3D Save Data Controversy Likely Will Not Happen Again [News - 07/04/2011 - 09:23]

Nick- It isn't about hating ...

Nick- It isn't about hating the big company- to be VERY clear, this is not the first example of this development behavior from Capcom- super monkey ball was also set this way. I also remember WAY back in the day games Strider, Maximo and a few others there are more, ...

Comment In: Zynga Files For IPO Worth $1B [News - 07/01/2011 - 12:38]

Heh- classic . Good to ...

Heh- classic . Good to see you're still around old boy.

[More kevin wright Comments]   

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