Kevin Zhang's Blog
Founding member of Serenity Forge, and indie game developer that seeks to challenge the way you think.
What happens when you realize that no one likes the visual style of your game, and it's already more than half-way through a Kickstarter campaign?
Kevin Zhang's Comments
[News - 02/12/2014 - 03:58]
[Blog - 01/13/2014 - 08:31]
Thanks for the great article ...
Thanks for the great article It 's exactly what I was looking for, thanks to your friend 's reference http://forums.tigsource.com/index.php topic 38439.msg989531 msg989531 . I 'll also be a GDC first-timer, so this is incredibly helpful to my team and I.
[Blog - 01/24/2014 - 12:43]
[News - 01/16/2014 - 01:52]
Really hope this takes off ...
Really hope this takes off Documentaries like this are especially important for allowing non-gamers to get a glimpse into the video game community and industry.
[Blog - 01/14/2014 - 08:04]
Great points these issues are ...
Great points these issues are some of the same ones we 're thinking of right now for the game we 're developing, Luna 's Wandering Stars, which uses real Newtonian physics for puzzle levels built on planetary orbits. While it doesn 't explicitly push specific physics lessons upon you, we ...
[Blog - 01/06/2014 - 01:52]
Great article Can 't forget ...
Great article Can 't forget the business side of indie gamedev though. You don 't want persistence and hard work to be wasted on a game no one wants to play if you want to make a career out of making indie games. Gotta work towards thinking of them as ...