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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
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November 22, 2009
 
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Blogs

Kim Pallister's Blog   Expert Blogs

Kim Pallister is Director of Content for Intel's Larrabee project. When not prepping the world for super-cool hardware, he blogs at www.kimpallister.com. He's written for various publications including Gamasutra and the Game Programming Gems series. Kim's been around the game industry for fifteen years at companies like Intel, Microsoft and Matrox.

Expert Blogs

The Most Significant Thing At E3 2009  Featured Blogs
Posted by Kim Pallister on Wed, 10 Jun 2009 01:44:00 EDT in
The hype around the different motion controllers announced at E3 overshadowed what will likely turn out to be the most significant announcement at E3: The integration of social network services like Facebook and Twitter.
Read More... | 1 Comments

The Used Games Stew Simmers On  Featured Blogs
Posted by Kim Pallister on Wed, 20 May 2009 03:05:00 EDT in
Analysts seem skeptical of Walmart's testing of the used-game waters. Does anyone really believe that the poster-child of retail efficiency-improvement won't eventually get it right?
Read More... | 6 Comments

A New Frothy Bubbling Of The Used-Game Stew
Posted by Kim Pallister on Sat, 07 Mar 2009 04:19:00 EST in
Looking at implications of Best Buy, Toys R Us and Amazon jumping into the used-game business. Rather than the spread of a cancer, maybe competition is a good thing?
Read More... | 6 Comments

   

Kim Pallister's Comments

Comment In: MumboJumbo Responds To StoneLoops Vs. Luxor iPhone Game Controversy [News - 10/29/2009 - 04:07]

@Russ: Agreed. DMCA takedown notices ...

@Russ: Agreed. DMCA takedown notices as tactic to overwhelm smaller competitor is quite worrisome. Not sure it's what's happening in this case, but it certainly skirts it.

Comment In: Opinion: Tripwire, Steam, And How We’re Not Getting Exploited [News - 10/09/2009 - 01:28]

@Tim:Have you ever seen Steam ...

@Tim:Have you ever seen Steam run advertising for their games outside of the Steam interface itself Not sure about Steam, but for casual game portals or things like the Xbox dash, placement on the interface/website is VERY important. Even within the portal, placement matters a great deal.

Comment In: Gearbox's Pitchford: Steam Is 'Exploiting A Lot Of Small Guys' [News - 10/07/2009 - 02:16]

It's a healthy discussion for ...

It's a healthy discussion for the development community to have. Randy confuses two issues though: Potential conflict of interest between Valve's Steam business and their 1st party content and concerns around digital digital distribution converging on a monopoly. The former of these is potentially an issue, but no more so ...

Comment In: iPhone Dev Reports $9,600 in Monthly In-App Advertising Revenue [News - 10/06/2009 - 01:55]

These numbers are atypical for ...

These numbers are atypical for the crowded iPhone app market Yes, but are they atypical because the games are exceptional, or because people have perhaps been looking at the wrong business model PC casual games have long tapped into both download sales and ad revenue among other models . Maybe ...

Comment In: Movie vs. Game Distribution [Blog - 09/20/2009 - 11:35]

Parts of the games market ...

Parts of the games market - casual in particular - have embraced the idea of multiple distribution channels and business models. It's not clear that it's always a clear waterfall model like Hollywood uses, where highest grossing goes first, then down from there. For example, a number of casual titles ...

Comment In: The £500 Game: What Games Could Learn From Shoes [Blog - 09/01/2009 - 11:32]

@tadhgh: So not just a ...

@tadhgh: So not just a silver disc in a box. A golden disc in a velvet lined Tiffany's-esque box We already have that. An embossed metal tin instead of cardboard box, a detailed instruction book or comic instead of a paper leaflet, etc. And a portion of the market already ...

[More Kim Pallister Comments]