 |
|
 |

|
|
|
After nearly 8 years working in financial services powerhouses like Morgan Stanley and Paine Webber, Kimberly Unger left to pursue her passion for videogames. As a producer she helped develop an initial proof of concept for a USAF operative training program using UT2k4 and has worked in both the entertainment and videogame industries as a texture artist and 3d modeler/animator on such projects as the IMPACT: Motion Simulator ride currently in residence at the Reuben H. Fleet Science Center, the award winning You Don’t Know Jack: Mock II, Tetris Worlds for all consoles and a host of smaller handheld and mobile titles. She is now CEO of the videogame startup Bushi-go, Inc. working on their first publisher-backed title. You can follow Bushi-go's dev team on twitter at @Agiliste
|
Member Blogs
Keep Moving Forward...  |
| Posted by Kimberly Unger on Fri, 06 Jan 2012 03:24:00 EST in
Game Design,
Console/PC
|
| Any First Person Shooter player worth their salt breathes a sigh of relief when those words flash across the bottom of the screen, “Checkpoint Reached”. The actual verbiage might vary, but the meaning is the same. |
| Read More... | 12 Comments |
|
Guerilla Game Marketing |
| Posted by Kimberly Unger on Wed, 23 Feb 2011 07:11:00 EST in
Business
|
| GDC is upon us yet again. Up here in the Bay Area there are already meetups and pre-parties starting (even as the weatherman threatens snow) and production at a thousand different game production studios is at a fevered pitch to get their demos done JUST |
| Read More... | 0 Comments |
Everyone Sees Something Different  |
| Posted by Kimberly Unger on Sun, 07 Nov 2010 11:34:00 EST in
Game Design
|
| Thing03 wasn't watching his brother play with an eye towards how many baddies he killed or how fast he was hitting checkpoints, in fact, the game itself, as the creators intended, had become irrelevant. |
| Read More... | 0 Comments |
Emotional Baggage  |
| Posted by Kimberly Unger on Mon, 06 Sep 2010 07:15:00 EDT in
Production
|
| So why does the movie, a 2hr, linear horror experience, freak me out much worse than a 40 hour monster fest? |
| Read More... | 4 Comments |
Letting Go Of Game Contractors  |
| Posted by Kimberly Unger on Wed, 11 Aug 2010 12:31:00 EDT in
Production
|
| How do you know when it's time to let go of a contractor? |
| Read More... | 10 Comments |
|
A shameless plug to come see my panel at Gamesauce |
| Posted by Kimberly Unger on Wed, 14 Jul 2010 01:33:00 EDT in
Business
|
| A shameless plug to come see my panel at Gamesauce in Seattle on the 19th of July! |
| Read More... | 1 Comments |
[More Kimberly Unger Blogs]
Kimberly Unger's Comments
|
Comment In: Opinion: Crossing Over [News - 08/05/2011 - 07:26]
|
Hi Asa I made a ... Hi Asa I made a similar transition myself a couple of years ago. The hardest HARDEST thing is keeping your hands off the creative stuff. It's like wearing a straitjacket sometimes, because the temptation is there to just fix that one thing, to help out with just that one bit ... |
|
Comment In: White-Hat Hacker Helps Solve Rift Security Exploit [News - 03/21/2011 - 05:12]
|
Hooray for the White-Hats :D ... Hooray for the White-Hats :D Good show, ManWitDaPlan and thank you Rift Team for having the sense for working with him, rather than getting all ban-hammer |
|
Comment In: PAX East 2011: Scott Macmillan On The Life And Death Of His Indie Studio [News - 03/11/2011 - 06:33]
|
I dunno, Scott :D I ... I dunno, Scott :D I was rather enjoying the idea of you walking into the Beta House space without pants : In all seriousness though, you've hit the nail on the head with the realities of being indie. Running an indie studio is vastly different than putting together your own ... |
|
Comment In: After Some Research... [Blog - 12/02/2010 - 03:02]
|
Will, you've got some fabulous ... Will, you've got some fabulous advice in this list of posts : And in my experience, the proof is in the pudding aspect of game develoment is extremely valid. The piece of paper might give you an extra nudge if you're in a dead-heat tie for an intro position, but ... |
|
Comment In: Digital Chocolate Files Suit Against Zynga For Mafia Wars Infringement [News - 08/25/2010 - 01:25]
|
I was wondering how long ... I was wondering how long it would take DChoc to get grumpy about the Mafia Wars titling. |
|
Comment In: Irony Trumps Satire: Ian Bogost's Cow Clicker [Blog - 08/14/2010 - 01:36]
|
I would point the finger ... I would point the finger at Cow Clicker more as being proof of the current social trend, that people particuarly gamers love a smart parody and are willing to participate in an entertaining farce even at their own expense. I wonder if you polled all the players of Cow Clicker, ... |
[More Kimberly Unger Comments]
|
|