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Blogs

Kirill Yarovoy's Blog

Kirill Yarovoy's Comments

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

Not that i dont like ...

Not that i dont like its free now. But it feels frustrating, because i paid year ago for 5 Android and iOs licenses... and now its free. r nCompanies at least should compensate looses to people who paid before that something became free, i dont mean they should give me ...

Comment In: User Interface Analysis: Skyrim [Blog - 11/14/2011 - 12:54]

Good article, i had same ...

Good article, i had same ideas in my head when played Skyrim. Messing with TES5 UI takes so many time, so i feel that i spent more time in UI than in actual Skyrim world, TES5 feels more like broring turn-based strategy and inventory manager thant real time open world ...

Comment In: Too Much Suffering: The Design Mistakes in The Suffering 2 [Blog - 08/16/2011 - 04:31]

I cant consider this as ...

I cant consider this as mistake at all. Wel. If you do games for brainless retards and Happy farm players who just bought new console or pc and trying their 1st action game, and cant survive anything beyond I'm too young to die difficulty level, or if you do games ...

Comment In: Smooth Transitions [Blog - 11/21/2010 - 09:40]

The most bumpy if i ...

The most bumpy if i got this right, this is opposite to smooth transition i seen last years was in Splinter Cell Conviction. There was terrible FMVs Idea was to make smooth transition, but in fact it wasnt smooth and disturbed me many players more than classic loading screen Why ...

Comment In: Analysis: Cloak and Dagger - Stealth-Based Competitive Multiplayer Redeemed? [News - 10/26/2010 - 02:59]

Guys, Assassin Creed is not ...

Guys, Assassin Creed is not stealth... well it claims to be a stealth, but it just Prince of Persia and Tomb Raider kind of environmental adventure with some little simplistic stealth elements, which are note core of gameplay. If you will remove that prince of persia gameplay and will left ...

Comment In: From First Act to End: A Comparison of Video Games and Feature Films [Blog - 10/16/2010 - 04:00]

Thats what i call Cliche ...

Thats what i call Cliche thinking or Cliche design ... Also, whats the point to compare feature films with coin-op arcade games How many coin-op arcade games have had something that could be called acts or something that could be called a script and could be compared to film script ...

[More Kirill Yarovoy Comments]   

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