Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2014
arrowPress Releases
July 28, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Kujel Selsuru's Blog


I'm a programmer and game designer for a one man indie game studio. I went for a bachelor of computer science at a local university majoring in programming, it was my intention to get on with a majot game studio but as I studied and learned more about the industry I came to realize I'd rather be an indie developer. I prefer to do things my own way and working for someone else just was doing things my way so I got a day job in retail and code my games on my days off.

It's taken me years to get to where I am, I came out of university not really sure how to go about designing or even coding games but I didn't give up and now I can code the games I want and don't have to code the games someone else wants. I don't think we should all go indie but for me it was the right choice, I've always been my own man and don't really agree with many of society's views.

I founded Alien Invader Studio to make games for those of us who enjoy sci-fi and fantasy more then the average joe/jane. I don't care about making millions of dollars (though I wouldn't mind that either), I do care about making games that matter to me and people who share my interests and values.

I'm known to lock horns with people who disagree with me on things that matter to me, in fact I've made more then a few enemies by opening my mouth and denouncing that which I'm against.

I love the language C#, and I'm a lesser fan of C++ and Python, Java is one of those languages I gave a shot and found it wasn't for me (to tell you the truth I have a hard time understanding why anyone likes it beyond being very cross platform).

I'm a huge fan of science fiction (even though a lot of stuff in it is clearly BS) but I also really enjoy fantasy, I'm not a fan of "realism" (in fact I generally hate it in my gaming). I tend to design/develop sci-fi and fantasy games exclusively but on occasion I do something a little more mundane. 

When it comes to game designs I'm nearly always at odds with the mainstream but it doesn't take a genius to realize mainstream values have not really served the medium well. I'm proud to be a geek/nerd (geekerd?) and I wont change for anyone. I am the change in the world I'd like to see, even if plenty of others disagree.


Kujel Selsuru's Comments

Comment In: [News - 07/23/2014 - 03:07]

Benjamin that is sort of ...

Benjamin that is sort of what I suspected, meaning they look a little too much at teenage boys and ignore a sizable chunk of core market.

Comment In: [Blog - 07/22/2014 - 04:41]

Amiibo pokemon money printer. This ...

Amiibo pokemon money printer. This is coming from someone who doesn 't care for JRPGs like pokemon but I do see how popular that one is.

Comment In: [News - 07/22/2014 - 01:50]

Either bungie was in the ...

Either bungie was in the wrong that 's my personal guess or they wanted to get this ugly business done and over with.

Comment In: [News - 07/21/2014 - 08:21]

The greatest influence for me ...

The greatest influence for me has been the games I grew up with Dune II, Warcraft I, II, III. Command and Conquer, Halo, Fable, etc . It was these games and others that drove me to study programming and start actually making games myself :

Comment In: [Blog - 07/17/2014 - 09:35]

This was really well written, ...

This was really well written, thanks Chris. I 've found more then a few articles on behaviour trees but this is the best one so far, it actually gives me a clear picture how I might go about implimenting and using BTs : r n r nI don 't know ...

Comment In: [News - 07/17/2014 - 07:10]

Kudos to Nintendo on a ...

Kudos to Nintendo on a very successful luanch of Mario Kart 8 : I may not be a fan of the games really but I have to admit they are polished and helping Nintendo improve their financials.