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Blogs

Kumar Daryanani Arias's Blog

Kumar Daryanani Arias's Comments

Comment In: Caving to Your Players [Blog - 12/03/2011 - 11:57]

The problem may be on ...

The problem may be on the scoring mechanism being at odds with the control scheme. You say you want the game to be about not dying, rather than about killing, but you reward the player for killing zombies, hence the player will want to insist on being able to comfortably ...

Comment In: MIGS 2011: Devs Get Blunt On Best, Worst Parts Of Games Industry [News - 11/01/2011 - 02:40]

Daggerfall - http://www.youtube.com/watch v iWSXVZuXlrc ...

Daggerfall - http://www.youtube.com/watch v iWSXVZuXlrc

Comment In: Lessons in Demo Launching [Blog - 10/05/2011 - 10:26]

Excellent article, definitely a go-to ...

Excellent article, definitely a go-to reference for any indie developer approaching the release of a game. Lots of really good insight, thanks for sharing your experiences Having played the demo, I can say it's an entertaining experience that left me wanting to play the full game. Keep up the great ...

Comment In: The Game Industry or Bust? [Blog - 06/28/2011 - 07:39]

In this day and age, ...

In this day and age, there is the distinct possibility of being an independent game developer. Find your local indie game dev community, join, interact with people, offer to collaborate with other talented people, and build something great. You might have to work a minimum wage job for months to ...

Comment In: Standing out in a crowd: The factors behind unique game systems in RPGs. [Blog - 03/28/2011 - 01:10]

Death spells are pervasive, and ...

Death spells are pervasive, and I don't really think they are any more terrible than other incapacitating status effects, like petrification, paralysis, sleep, charm, or zombie. Each has its peculiarities and nuances, but outside of games where you automatically lose if the Protagonist is KO'ed they aren't that terrible. Personally, ...

Comment In: Microsoft Investigating Claims Of Ratings Manipulation In Xbox Live Indie Games [News - 03/29/2011 - 07:16]

One solution to the problem ...

One solution to the problem would be to have the rating be done from inside the game itself. This would guarantee that the raters have downloaded the game and started it up, at the very least.

[More Kumar Daryanani Arias Comments]   

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