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Blogs

Kyle Jansen's Blog

I'm an aspiring game designer, currently in college. I'm attempting to teach myself at least the basics in all the areas of game creation - game design, programming, model/texture creation, music, and story. So far, I think I'm doing pretty well.

Kyle Jansen's Comments

Comment In: Making Halo 4: A Story About Triple-A [Feature - 04/26/2013 - 04:13]

I 've started to see ...

I 've started to see Gamasutra linked more often by the gamer-oriented press eg. Kotaku . So they come here, and sign up to post comments, acting like it 's a site for game players and not game creators . r n r nI 'm not sure whether this is ...

Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]

Actual game design. r n ...

Actual game design. r n r nWhile a procedurally-generated dungeon crawler may spontaneously create a 5/ 3 Sword and hide it in a chest behind a Hydra ie. taking existing mechanics and tweaking values , something like ANGELINA would be inventing new mechanics chests that teleport you, swords that drain ...

Comment In: Journey, Far Cry 3, The Walking Dead win at 13th Choice Awards [News - 03/27/2013 - 11:29]

Sort of a sad year ...

Sort of a sad year for the games industry when one small downloadable title is so much better than everything else, that the only mainstream game to win an award gets it for technology. r n r nI was going to say something about how while Journey was great, it ...

Comment In: Apathy and refunds are more dangerous than piracy. [Blog - 03/18/2013 - 05:10]

That 's a rather illogical ...

That 's a rather illogical view for someone to take. r n r nWhich would you rather have - 10 people buy your game, and zero pirates, or 100 people buy the game and 1000 pirate The completely rational actor used in economic theories would prefer the second, not caring ...

Comment In: Opinion: Nvidia Shield is a confused mishmash of current trends [News - 01/07/2013 - 09:26]

I think we need to ...

I think we need to keep in mind that Nvidia is primarily a hardware vendor, not a console vendor. r n r nI think a large part of their Shield strategy is building a market with many games that require, or at least prefer, Tegra 4. If they succeed at ...

Comment In: Learning From The Masters: Level Design In The Legend Of Zelda [Feature - 01/03/2012 - 04:55]

Your talk about how early ...

Your talk about how early games had to experiment to figure out the right way to do things reminded me of an interesting example: r n r nBungie 's early shooter Pathways into Darkness r n r nThe interesting thing is the HUD, or rather, lack of it. UI elements ...

[More Kyle Jansen Comments]   

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