GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Lance Burkett's Blog

Blog:

http://segmentedreality.wordpress.com/

Lance Burkett's Comments

Comment In: The Generational Shift in Interactive Storytelling [Feature - 03/12/2012 - 04:55]

Fun implies light-hearted enjoyment, as ...

Fun implies light-hearted enjoyment, as opposed to full emotional investment that you would experience in a film like Schindler 's List. And if a game only strives to be 'fun ', then it is nothing other than senseless hedonism, completely devoid of artistic value.

Comment In: Passionate Frustration: Tale Of Tales' Dark Journey [Feature - 11/11/2011 - 04:05]

Good read. I completely share ...

Good read. I completely share their frustration with the industry or should I say art form . But I think the distinction needs to be made between interaction and interface. Interaction relates to how the player emulates the fictional world in their mind and in a sense affects it and ...

Comment In: Carmack: PC Not The Leading Platform For Games [News - 10/10/2011 - 06:52]

Independent Developers that care more ...

Independent Developers that care more about expressing themselves, than they do about targeting a casual audience for more money.

Comment In: Kim Swift On Creating Quantum Conundrum [Feature - 10/12/2011 - 05:15]

The meaning of words change, ...

The meaning of words change, but the connotations usually remain the same. DEAL WITH IT :D

Comment In: A Big Change For Soulcalibur V: The Tago Interview [Feature - 10/10/2011 - 04:00]

Or Lugaru. ...

Or Lugaru.

Comment In: Ethical Dilemmas and Dominant Moral Strategies In Games [Feature - 08/18/2011 - 04:35]

The choices in The Witcher ...

The choices in The Witcher 2 were less related to morality than the first. In the Witcher 2 the choices felt trivial rather than morally ambivalent. When choosing between the Scioa'tael and the Blue Stripes, the player isn't given much information about either other than the conflict between the two.

[More Lance Burkett Comments]   

UBM Tech