I've been involved in game development for over twenty years. Most of that time has been spent either making art or creating processes to simplify getting art into games.
Recently, I've formed a small startup to make technology that I want to use. Feel free to click the link below, if you'd like to know more.
[News - 03/10/2014 - 11:11]
Well, you might have to ...
Well, you might have to rethink what you consider a game. I don 't think anyone would argue with Wendelin 's example of frame-by-frame at 30 or 60 fps. It is very unlikely that Wolfram 's Language is fast enough for that, at least in the near future. r n ...
[Blog - 03/03/2014 - 01:09]
[Blog - 01/24/2014 - 01:33]
This is really a great ...
This is really a great story. I 'm really impressed with the scope and quality of the visuals from such a small team.
[Blog - 01/14/2014 - 08:04]
Completely agree. They like numbers ...
Completely agree. They like numbers and results and so do I. But that doesn 't mean that learning can 't be fun along the way. r n r nHave to say, John. I was not aware of your company 's existence before this article. 'Checked out your games and I ...
[Blog - 01/03/2014 - 04:04]
You mean physical materials I ...
You mean physical materials I 've been thinking that the lesson plans would need some kind of online service similar to Khan Academy.
[Blog - 12/09/2013 - 12:35]