I've been involved in game development for over twenty years. Most of that time has been spent either making art or creating processes to simplify getting art into games.
Recently, I've formed a small startup to make technology that I want to use. Please feel free to check out the links below, if you'd like to know more.
[News - 02/09/2016 - 03:01]
engine makers need to get ...
engine makers need to get off their butts and provide a decent pipeline for shifting code from high level script to low level engine r n r n 1
[News - 02/04/2016 - 02:55]
[Blog - 02/02/2016 - 05:58]
Hmm, before he was banned, ...
Hmm, before he was banned, I read his comments and had a different interpretation. It was a bit rude, but that 's all, and he did have a point. There was a comment above, from a woman, that was also a bit rude and unjustly banned. The people who run ...
[Blog - 12/07/2015 - 09:59]
Can totally relate to this. ...
Can totally relate to this. I 've been on my own for almost six years now after ten years with a big developer. Getting it right is very important, but for me the biggest constraint is budget... 'cause I 'm cheap. :P r n r nCarry on...really like your game ...
[Blog - 11/30/2015 - 07:55]
[News - 11/05/2015 - 04:03]
Thanks for sharing this. I ...
Thanks for sharing this. I 've always thought the pitch was related to marketing. I 'm curious as to why you chose to augment GameQuality in your formula instead of MarketingEffort or both Yes, I realize it 's more of a mental model than an actual formula. Still curious. :