Author. Philosopher. Video Game Scholar. Follow me on Twitter @CodeNameCrono for discourse about gaming, geekery, and deep fried bacon mac & cheese.
A serious look at a nonsensical issue.
[Blog - 09/16/2014 - 07:59]
I was unaware that so ...
I was unaware that so much craft went into the mechanics of narrative choice, and enjoyed the advice others have offered about other systems to try. r n r nA very enjoyable blog series
[News - 09/05/2014 - 05:21]
The Paradigm system was a ...
The Paradigm system was a palette-swapped Dress Sphere, except with less control over party members. The Gambit system in XII is the antithesis of the Paradigm system: complete micro-management vs. I hope they do what I want them to do this turn. As you stated yourself: r n r n ...
[Blog - 09/02/2014 - 10:18]
I was wondering if you ...
I was wondering if you might discuss how these optional choices are incorporated by the rest of the dev team: the ways in which these optional choices can work within the budget yet still create an experience that immerses the audience in the game, and which offers enough other unique ...
[News - 09/05/2014 - 11:48]
[Blog - 08/28/2014 - 07:57]
[Blog - 08/27/2014 - 01:26]
So this entire blog was ...
So this entire blog was just you.........whining r n r n r nHow astounding. r n r nI would offer, instead of clogging up gaming culture with such dross, that you take your own advice.