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Lars Doucet's Blog   Expert Blogs

 

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.

 

Expert Blogs

Posted by Lars Doucet on Wed, 10 Aug 2016 05:48:00 EDT in Design, Console/PC, Indie
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."


Posted by Lars Doucet on Tue, 28 Jun 2016 02:07:00 EDT in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.


Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?


Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.


Final Fantasy VI, the crown jewel of classic RPG's, just got an embarrassing "HD" re-PC release. We discuss the various technical flaws and how to fix them.


Posted by Lars Doucet on Tue, 29 Sep 2015 01:46:00 EDT in Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.



Lars Doucet's Comments

Comment In: [Blog - 08/10/2016 - 05:48]

Thanks for the comments r ...

Thanks for the comments r n r nWith regards to Monkey Island -- I selected Dragon Warrior as my example and not Monkey Island for specifically this reason. In Monkey Island I would not recommend simplifying the interface because it would remove the deductive need as you say. In Dragon ...

Comment In: [News - 07/29/2016 - 06:48]

They have a mechanism, it ...

They have a mechanism, it 's called G2A shield, and they have the gall to CHARGE for the service. They also use well documented dark patterns to auto sign you up for it, and have a laborious 16-step unsubscribe process.

Comment In: [News - 07/15/2016 - 12:28]

I suppose after a few ...

I suppose after a few days we 'll have some estimates from SteamSpy. Just going off of concurrent player counts using SteamCharts.com, it looked like it had significantly lower player count stats than the games immediately above below it in the sales charts, but I 'm not sure how reliable ...

Comment In: [News - 07/08/2016 - 12:20]

One teensy tiny step in ...

One teensy tiny step in the right direction, after being beaten over the head by the entire internet, but it 's progress. r n r nNow cancel G2A shield and absorb the cost of fraud yourself rather than passing it on to your customers. r n r nAnd while you ...

Comment In: [News - 07/06/2016 - 03:03]

Some stats to ground discussion: ...

Some stats to ground discussion: r n r nSteam Spy 's assertions: r nhttps://twitter.com/Steam Spy/status/750664426567655425 r n r nActual data -- r n r nSteam lists concurrent peak players as of today July 6, 2016 at 12,116,267 r nsource: http://store.steampowered.com/stats/ r n r nIn June of 2015 concurrent peak players ...

Comment In: [Blog - 06/28/2016 - 02:07]

If you don 't have ...

If you don 't have any actual proof of this abundance of CC fraud on G2A then stop making spurious claims. r n r nProof time: r nhttp://blog.indiegamestand.com/featured-articles/steam-key-reselling-killing-little-guys/ r nhttp://www.factorio.com/blog/post/fff-145 r nhttps://www.youtube.com/watch v mBakPg6x63Q feature youtu.be t 409 r n r n- I 'm so greedy, I openly advocate that ...