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Lars Doucet's Blog   Expert Blogs

 

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.

 

Expert Blogs

Posted by Lars Doucet on Mon, 06 Oct 2014 04:15:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Steam's "sort by user rating" is broken. Here's how to fix it.


Posted by Lars Doucet on Mon, 29 Sep 2014 01:05:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.


Posted by Lars Doucet on Tue, 23 Sep 2014 10:16:00 EDT in Design, Console/PC, Indie
Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me.


Posted by Lars Doucet on Wed, 20 Aug 2014 02:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.


Posted by Lars Doucet on Wed, 13 Aug 2014 05:01:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We localized our game into 6 languages. It was worth it.


A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.



Lars Doucet's Comments

Comment In: [Blog - 10/27/2014 - 01:48]

This is my hypothesis too, ...

This is my hypothesis too, but can we quantifiably test it in any way r n r nWas there a major difference in say, user reviews or critic ratings of SMRPG and Breach Clear IE, were they both equally well received however you want to measure that , but Breach ...

Comment In: [News - 10/22/2014 - 04:43]

@Greg: r n r nThe ...

@Greg: r n r nThe board controls Unity, not David -- I sincerely doubt he has a controlling share in the company. If someone comes along with a big enough offer that makes the board want to sell, David could easily see himself forced out of his own company if ...

Comment In: [News - 10/23/2014 - 02:14]

What kind of video plugin ...

What kind of video plugin is that, Mike For a game like this, standard recordings wouldn 't do it justice as they 'd blur it all to hell, and given that the output is just black white pixels, a really optimized approach could be taken. Is that what your plugin ...

Comment In: [News - 10/22/2014 - 12:49]

I predict a sale of ...

I predict a sale of Unity3D within 18 months.

Comment In: [News - 10/02/2014 - 04:57]

Love to see more tools ...

Love to see more tools for the Haxe ecosystem :

Comment In: [Blog - 09/29/2014 - 01:05]

Here 's the first report ...

Here 's the first report I 've heard from someone who has been adversely affected: r n r nhttp://steamcommunity.com/app/316840/discussions/0/34094415755552192/ c613937306791687835