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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?

Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Final Fantasy VI, the crown jewel of classic RPG's, just got an embarrassing "HD" re-PC release. We discuss the various technical flaws and how to fix them.

Posted by Lars Doucet on Tue, 29 Sep 2015 01:46:00 EDT in Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.

Flash is supposedly down for the count. But what's going to replace it?

Posted by Lars Doucet on Wed, 03 Jun 2015 03:47:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
Getting the open-source Haxe/OpenFL stack running on consoles! Originally presented at WWX 2015 (World Wide Haxe Conference) in Paris, France.

Lars Doucet's Comments

Comment In: [Blog - 02/05/2016 - 05:58]

Did you read the article ...

Did you read the article r n r nFrom the second to last paragraph: r n r nHoliday sale was the big difference - not only were the daily deals and flash sales gone, but rather than a minigame or other gimmick to increase engagement , Steam added a simple ...

Comment In: [News - 06/02/2016 - 08:01]

Isn 't there a merger ...

Isn 't there a merger / buyout in the works for Paradox That 's probably related. r n r nThe info is still there for anyone else that 's tracking it in the same manner as SteamSpy, of course, it 's just not on this one page.

Comment In: [News - 05/31/2016 - 05:51]

Armchair analysis is obviously eternally ...

Armchair analysis is obviously eternally annoying, but the honest feedback of customers saying, I don 't like the value proposition of this product under this price model is another matter.

Comment In: [News - 05/10/2016 - 11:47]

It 's nice in theory, ...

It 's nice in theory, but for anyone who already has a multi-platform solution that can target the native XDK Unity, Unreal, GameMaker, etc as well as Win32, it seems like there 's no real benefit.

Comment In: [Blog - 04/27/2016 - 11:10]

How well did your app ...

How well did your app do The AppleTV market seems pretty small to me and not very interested in games, but I would love to be surprised by some actual figures.

Comment In: [News - 04/14/2016 - 04:00]

Right, I guess I 'm ...

Right, I guess I 'm more talking on the level of one of Mondragon 's subsidiary cooperatives. Mondragon itself is kind of a cooperative of cooperatives...