Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 20, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Wed, 25 Jan 2017 04:01:00 EST in Design, Programming, Console/PC, Indie
Did you know you that Playstation and XBox controllers are now also "Steam Controllers?" It's all thanks to the Steam Controller Configurator.

Posted by Lars Doucet on Tue, 03 Jan 2017 05:08:00 EST in Business/Marketing, Console/PC, Indie
Steam just launched Discovery Update 2.0, and it's been a long road getting there. We provided five years of detailed stats & graphs on how it's changed.

Posted by Lars Doucet on Wed, 12 Oct 2016 04:31:00 EDT in Design, Programming, Console/PC, Indie
An update on the newest improvements and features for the Steam Controller.

Posted by Lars Doucet on Wed, 10 Aug 2016 05:48:00 EDT in Design, Console/PC, Indie
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."

Posted by Lars Doucet on Tue, 28 Jun 2016 02:07:00 EDT in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.

Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?

Lars Doucet's Comments

Comment In: [News - 02/17/2017 - 06:54]

Dota2, CSGO, TF2, the 3 ...

Dota2, CSGO, TF2, the 3 new VR games, the Steam Controller, etc etc

Comment In: [News - 02/10/2017 - 01:03]

Is it possible that the ...

Is it possible that the only reason it was suggested to you is because your friends played it, and they played it, because RPS wrote about it r n r nBased on the statistics I 've seen again and again from many developers as well as for my own game, ...

Comment In: [News - 02/10/2017 - 02:47]

Some poll results: r n ...

Some poll results: r n

Comment In: [News - 02/08/2017 - 02:41]

For what it 's worth ...

For what it 's worth I also found the new visibility rounds to be much more effective: r n r n Discovery 20 Stegosaurus Tail 20.php r n r nDid anyone on the steam dev forums share stats

Comment In: [News - 01/30/2017 - 09:59]

Norwegian / American dual citizen ...

Norwegian / American dual citizen here same story. Regardless of whose fault it was, the situation on the ground was that the ACA was completely unaffordable for self-employed people with families like me. r n r nI 'm now going without insurance and using a health-share co-op which is actually ...

Comment In: [News - 01/20/2017 - 01:54]

Sorta. There is experimental and ...

Sorta. There is experimental and semi hidden dinput support that I found. IF you can get the device working at all you can rig it up in steam by telling it what all the buttons and inputs are manually. There is an open source driver for the wiimote that I ...