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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Final Fantasy VI, the crown jewel of classic RPG's, just got an embarrassing "HD" re-PC release. We discuss the various technical flaws and how to fix them.

Posted by Lars Doucet on Tue, 29 Sep 2015 01:46:00 EDT in Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.

Flash is supposedly down for the count. But what's going to replace it?

Posted by Lars Doucet on Wed, 03 Jun 2015 03:47:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
Getting the open-source Haxe/OpenFL stack running on consoles! Originally presented at WWX 2015 (World Wide Haxe Conference) in Paris, France.

Posted by Lars Doucet on Tue, 28 Apr 2015 02:44:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Donations won't work, mods are cool, let's figure this out.

Lars Doucet's Comments

Comment In: [News - 05/10/2016 - 11:47]

It 's nice in theory, ...

It 's nice in theory, but for anyone who already has a multi-platform solution that can target the native XDK Unity, Unreal, GameMaker, etc as well as Win32, it seems like there 's no real benefit.

Comment In: [Blog - 04/27/2016 - 11:10]

How well did your app ...

How well did your app do The AppleTV market seems pretty small to me and not very interested in games, but I would love to be surprised by some actual figures.

Comment In: [News - 04/14/2016 - 04:00]

Right, I guess I 'm ...

Right, I guess I 'm more talking on the level of one of Mondragon 's subsidiary cooperatives. Mondragon itself is kind of a cooperative of cooperatives...

Comment In: [News - 04/05/2016 - 08:15]

So is this kind of ...

So is this kind of a Mondrag n 1 for game dev r n r n 1 Corporation

Comment In: [Blog - 02/05/2016 - 05:58]

Alrighty, I 'll bite -- ...

Alrighty, I 'll bite -- you 've identified some potentially confounding variables. r n r nLet 's have some more data r n r nFirst point: r n r n That would be like claiming game X sold in the 2nd year of the PS2 cycle was worse than game ...

Comment In: [News - 02/01/2016 - 03:17]

I strongly recommend we withhold ...

I strongly recommend we withhold judgment until this guy 's allegations can be verified. The only thing that seems remotely clear at the moment is that the money is probably gone. Right now an allegation has been made that the two business partners literally blew it all on wine, women, ...