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Lars Doucet's Blog   Expert Blogs

 

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning and Texas A&M University.

 

Expert Blogs

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.


In which I argue that Adobe can save the Flash ecosystem (and their tools business) by pivoting towards Open Source standards like Haxe.


Posted by Lars Doucet on Thu, 17 Apr 2014 01:51:00 EDT in Business/Marketing, Console/PC, Indie
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?


Posted by Lars Doucet on Wed, 02 Apr 2014 11:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Legendary Final Fantasy composer Nobuo Uematsu will compose the main theme of Defender's Quest 2: Mists of Ruin. Details inside.


Posted by Lars Doucet on Thu, 27 Mar 2014 11:05:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Some recent developments for our next game, Defender's Quest 2.


Posted by Lars Doucet on Tue, 18 Mar 2014 12:26:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I'm a 15-year flash veteran, sad to see it go. But I think OpenFL will rise from its ashes and take us places Flash never could!



Lars Doucet's Comments

Comment In: [Blog - 07/21/2014 - 12:52]

I heard it from someone ...

I heard it from someone else in the industry long ago, and now I forget. I believe it was originally some producer 's test for doing a super-quick evaluation of a new from-scratch game project that was being pitched.

Comment In: [News - 07/22/2014 - 08:55]

Thanks for the data. So ...

Thanks for the data. So that hypothesis accounts for only part of the gap but it still does account for nearly half of it, which is significant

Comment In: [News - 07/03/2014 - 10:42]

I invested in this oil ...

I invested in this oil company, but all they talk about is childish things like exploration and drilling r n r n I invested in this fashion company, but all they talk about is childish things like clothes, design, and modelling

Comment In: [News - 06/30/2014 - 11:41]

Wonderful news ...

Wonderful news

Comment In: [Blog - 06/24/2014 - 11:20]

Wow. HEADDESK ...

Wow. HEADDESK

Comment In: [News - 06/09/2014 - 06:27]

Couple facts: r n r ...

Couple facts: r n r n1 There are music unions in other countries r n2 Union musicians in other countries are willing to negotiate with the game industry like negotiating prices for a buyout clause r n3 Quite a lot of these union musicians in other countries don 't charge ...