Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 25, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Wed, 25 Jan 2017 04:01:00 EST in Design, Programming, Console/PC, Indie
Did you know you that Playstation and XBox controllers are now also "Steam Controllers?" It's all thanks to the Steam Controller Configurator.

Posted by Lars Doucet on Tue, 03 Jan 2017 05:08:00 EST in Business/Marketing, Console/PC, Indie
Steam just launched Discovery Update 2.0, and it's been a long road getting there. We provided five years of detailed stats & graphs on how it's changed.

Posted by Lars Doucet on Wed, 12 Oct 2016 04:31:00 EDT in Design, Programming, Console/PC, Indie
An update on the newest improvements and features for the Steam Controller.

Posted by Lars Doucet on Wed, 10 Aug 2016 05:48:00 EDT in Design, Console/PC, Indie
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."

Posted by Lars Doucet on Tue, 28 Jun 2016 02:07:00 EDT in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.

Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?

Lars Doucet's Comments

Comment In: [Blog - 02/23/2017 - 08:03]

GameXPlain has a good video ...

GameXPlain has a good video on the desync issue -- seems more related to physical obstruction, and it 's not limited to the left joy-con, it just presents as a problem more with that one since it 's the one you use the stick for most often. He has a ...

Comment In: [News - 02/17/2017 - 06:54]

Dota2, CSGO, TF2, the 3 ...

Dota2, CSGO, TF2, the 3 new VR games, the Steam Controller, etc etc

Comment In: [News - 02/10/2017 - 02:47]

Some poll results: r n ...

Some poll results: r n

Comment In: [News - 02/10/2017 - 01:03]

Honest question: is there any ...

Honest question: is there any alternative system to Steam Greenlight / Steam Direct that doesn 't boil down to an exclusionary secret handshake club r n r nMy gut feeling is there simply is no way to fix Steam that doesn 't come with tradeoffs. Money excludes certain people, but ...

Comment In: [News - 02/08/2017 - 02:41]

My intuition tells me those ...

My intuition tells me those games are terrible games being played by robots for trading cards r n r nThis sounds like a very testable hypothesis. For what it 's worth, my intuition tells me it 's false.

Comment In: [News - 01/30/2017 - 09:59]

Norwegian / American dual citizen ...

Norwegian / American dual citizen here same story. Regardless of whose fault it was, the situation on the ground was that the ACA was completely unaffordable for self-employed people with families like me. r n r nI 'm now going without insurance and using a health-share co-op which is actually ...