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Laura Bularca's Blog


I <3 the art and craft of making games. 



Member Blogs

Posted by Laura Bularca on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Production, Indie
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!

Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.

Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.

Posted by Laura Bularca on Fri, 04 Apr 2014 04:14:00 EDT in Business/Marketing, Indie
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.

Posted by Laura Bularca on Sun, 09 Feb 2014 04:58:00 EST in Indie, Smartphone/Tablet
How a small team of three managed to promote valuable information and fact checking by launching a game for Windows Phone 8.

Posted by Laura Bularca on Wed, 11 Dec 2013 02:30:00 EST in Production, Indie
There is a lot of talk about women in games, but one topic is not nearly debated enough: why are there so few women indie game creators? As a woman myself, this is my try to introspect my own excuses, scold and lecture myself, and call for friends!

Laura Bularca's Comments

Comment In: [Blog - 01/26/2015 - 06:00]

Great conclusion of the Game ...

Great conclusion of the Game Outcomes Project r n r nI think this is a very helpful survey and I want to thank you for the amazing work you have done Also the access to raw data is awesome Do count me in for the next round of surveys, if ...

Comment In: [Blog - 01/08/2015 - 03:01]

These are excellent tips and ...

These are excellent tips and the way you presented them does a good job to grasp how much work localization involves - something most inexperienced studios don 't think about. Thank you :

Comment In: [Blog - 01/07/2015 - 06:31]

Really nice, valuable article - ...

Really nice, valuable article - thank you You mentioned you stopped Ghostbox so what do you do now

Comment In: [Blog - 01/05/2015 - 01:17]

Thank you for your reply, ...

Thank you for your reply, Kayne - excellent points I hope the 2D infinitely generated MMORPG with a custom engine turn out a valuable experience in the end.

Comment In: [News - 11/14/2014 - 05:18]

More and more games are ...

More and more games are released every month, every week... daily. As customers, we have never had such a wide games offer, which is great, but can also be cumbersome. We simply have too much to chose from, which can lead to making the choice meaningless. r n r nScience ...

Comment In: [Blog - 10/09/2014 - 06:01]

Thank you all so kindly ...

Thank you all so kindly for your comments r n r n r nChristopher Landry, you are right, I should have done a better job formulating that sentence. What I meant is, that finding good Steam Curators to follow is a small job in itself. You need to find those ...