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Laura Bularca's Blog


I <3 the art and craft of making games.




Member Blogs

Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.

Posted by Laura Bularca on Fri, 04 Apr 2014 04:14:00 EDT in Business/Marketing, Indie
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.

Posted by Laura Bularca on Sun, 09 Feb 2014 04:58:00 EST in Indie, Smartphone/Tablet
How a small team of three managed to promote valuable information and fact checking by launching a game for Windows Phone 8.

Posted by Laura Bularca on Wed, 11 Dec 2013 02:30:00 EST in Production, Indie
There is a lot of talk about women in games, but one topic is not nearly debated enough: why are there so few women indie game creators? As a woman myself, this is my try to introspect my own excuses, scold and lecture myself, and call for friends!

Posted by Laura Bularca on Wed, 12 Oct 2011 11:51:00 EDT in Business/Marketing, Serious
As a game maker with a software development background, I see gamification as the added value of making any kind of computer applications - and particularly game development tools - easy to use and fun!

Posted by Laura Bularca on Mon, 28 Feb 2011 03:08:00 EST in Production
Most people think of a job as more or less univalent in terms of requirements: the company asks and the worker provides. However, I would like to challenge this by listing my own set of requirements for an employer.

Laura Bularca's Comments

Comment In: [Blog - 06/25/2014 - 08:42]

In a time where people ...

In a time where people panic about games discoverability, where curation is demanded, and where so many developers fear the fact that they do not have any marketing skills, the role of the press is more important than ever. You give us game devs a voice at least to those ...

Comment In: [Blog - 06/13/2014 - 03:59]

Judy, I have been following ...

Judy, I have been following your project Wishing you the best of luck and looking forward for Ever, Jane

Comment In: [News - 05/15/2014 - 02:58]

Leigh, I hope you realise ...

Leigh, I hope you realise the power your articles have. Thank you for this one, and for others you have written, but this one strikes a very nice chord : r n r nI dedicated my career to games because I thought gamers and game developers are wiser people who ...

Comment In: [Blog - 05/11/2014 - 10:49]

Really nice as always, Chris ...

Really nice as always, Chris Thank you

Comment In: [Blog - 05/13/2014 - 09:15]

My take on this topic ...

My take on this topic is closely related to another fresh article about Steam the surge of Steam releases will affect game developers.php r n r nSo yes, it is easy to self publish, but it is also clear that many developers lack some skills that the publishers are ...

Comment In: [Blog - 04/09/2014 - 08:49]

This is a very nice ...

This is a very nice article that tells a lot about you as developers. You are right, it IS nice to give stuff for free, and this just adds to the integrity you have shown as a studio since the whole Goat madness began. r n r nGoat Simulator may ...