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November 28, 2014
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Laura Bularca's Blog

 

I <3 the art and craft of making games. 

www.laurabularca.com

@sarienn

 

 

Member Blogs

Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.


Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.


Posted by Laura Bularca on Fri, 04 Apr 2014 04:14:00 EDT in Business/Marketing, Indie
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.


Posted by Laura Bularca on Sun, 09 Feb 2014 04:58:00 EST in Indie, Smartphone/Tablet
How a small team of three managed to promote valuable information and fact checking by launching a game for Windows Phone 8.


Posted by Laura Bularca on Wed, 11 Dec 2013 02:30:00 EST in Production, Indie
There is a lot of talk about women in games, but one topic is not nearly debated enough: why are there so few women indie game creators? As a woman myself, this is my try to introspect my own excuses, scold and lecture myself, and call for friends!


Posted by Laura Bularca on Wed, 12 Oct 2011 11:51:00 EDT in Business/Marketing, Serious
As a game maker with a software development background, I see gamification as the added value of making any kind of computer applications - and particularly game development tools - easy to use and fun!



Laura Bularca's Comments

Comment In: [News - 11/14/2014 - 05:18]

More and more games are ...

More and more games are released every month, every week... daily. As customers, we have never had such a wide games offer, which is great, but can also be cumbersome. We simply have too much to chose from, which can lead to making the choice meaningless. r n r nScience ...

Comment In: [Blog - 10/09/2014 - 06:01]

Thank you all so kindly ...

Thank you all so kindly for your comments r n r n r nChristopher Landry, you are right, I should have done a better job formulating that sentence. What I meant is, that finding good Steam Curators to follow is a small job in itself. You need to find those ...

Comment In: [News - 10/09/2014 - 06:13]

So it would be better ...

So it would be better that they are fired : r n r nPersonally, I appreciate Ubisoft 's way, quite a lot. It offers certainty for the talented game devs, in a context where game dev is project based, ramped up and down and canceled, which leads to depressing reports ...

Comment In: [Blog - 09/26/2014 - 01:19]

Excellent article I particularly liked ...

Excellent article I particularly liked it because leading is about the team far more than it is about the project. It is about making other people be successful, and you made that clear. r n r nHere is a resource that I personally find interesting: http://randsinrepose.com/ r n r nAlso, ...

Comment In: [Blog - 06/25/2014 - 08:42]

In a time where people ...

In a time where people panic about games discoverability, where curation is demanded, and where so many developers fear the fact that they do not have any marketing skills, the role of the press is more important than ever. You give us game devs a voice at least to those ...

Comment In: [Blog - 06/13/2014 - 03:59]

Judy, I have been following ...

Judy, I have been following your project Wishing you the best of luck and looking forward for Ever, Jane