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Laura Bularca's Blog


I <3 the art and craft of making games. 



Member Blogs

How many games do you think 100 million people need? How about more than a billion?

Posted by Laura Bularca on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC, Indie, Social/Online
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.

Posted by Laura Bularca on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Production, Indie
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!

Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.

Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.

Posted by Laura Bularca on Fri, 04 Apr 2014 04:14:00 EDT in Business/Marketing, Indie
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.

Laura Bularca's Comments

Comment In: [Blog - 02/20/2015 - 01:01]

Wow thank you for the ...

Wow thank you for the comments I am happy it helped : It was meant as an encouragement especially to those teams who feel discouraged by the subject of too many games released . r n r nQuality and diversity are 2 separate subjects. I think while quality is always ...

Comment In: [Blog - 01/26/2015 - 06:00]

Great conclusion of the Game ...

Great conclusion of the Game Outcomes Project r n r nI think this is a very helpful survey and I want to thank you for the amazing work you have done Also the access to raw data is awesome Do count me in for the next round of surveys, if ...

Comment In: [Blog - 01/08/2015 - 03:01]

These are excellent tips and ...

These are excellent tips and the way you presented them does a good job to grasp how much work localization involves - something most inexperienced studios don 't think about. Thank you :

Comment In: [Blog - 01/07/2015 - 06:31]

Really nice, valuable article - ...

Really nice, valuable article - thank you You mentioned you stopped Ghostbox so what do you do now

Comment In: [Blog - 01/05/2015 - 01:17]

Thank you for your reply, ...

Thank you for your reply, Kayne - excellent points I hope the 2D infinitely generated MMORPG with a custom engine turn out a valuable experience in the end.

Comment In: [News - 11/14/2014 - 05:18]

More and more games are ...

More and more games are released every month, every week... daily. As customers, we have never had such a wide games offer, which is great, but can also be cumbersome. We simply have too much to chose from, which can lead to making the choice meaningless. r n r nScience ...