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Unity3D Networking eBook by 3DMUVE
by Laurence Grant on 11/28/12 04:43:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


3DMUVE has published a new eBook on Unity3D Networking.  Learn all about the native Unity3D Networking APIs with very simple and easy to understand examples.  Build a fully functional multi-player game with step-by-step instructions and examples.  The eBook includes a Unity3D package of the source code so ther's no need to cut/paste and an optional completed Unity3D project too.  Get the eBook now at 3DMUVE

In my eBook you will learn about such things as Master Game Servers, Game Servers, TCP/IP vs UDP/IP, Game Matching and Game Lobby Services, Instantiating Network Objects, Animating Networked Objects, Synchronizing a level and objects across clients, Problems with Firewalls and Routers and how to overcome them with NAT Punch Through, and a whole lot more.

See what others are saying along with a detailed TOC for the eBook:

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