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Rick Hunter's Blog




Rick Hunter's Comments

Comment In: [Blog - 02/03/2014 - 06:57]

Such and excellent , beatifully ...

Such and excellent , beatifully written article I completly agree with you.

Comment In: [News - 02/11/2014 - 04:21]

What development tools did you ...

What development tools did you use to build Perfect Stride r nThe regular shit that everyone else is using. r n r nMy brain translated automatically that answer into one single word : Unity. r n r nEDIT: The game is made in Source SDK , wich I don 't ...

Comment In: [Blog - 02/10/2014 - 12:16]

Not really a AAA Game ...

Not really a AAA Game , but Shadowrun Returns has , in my honest opinion the best tutorial mechanics I have seen so far.

Comment In: [Blog - 02/10/2014 - 07:34]

I actually don 't know ...

I actually don 't know much first hand about this new version. But a question keeps dancing in my head. How do you effectively redesign a pre-monetization game into a monetaized plattform while keeping all the game core mechanics fresh and fun

Comment In: [Feature - 07/12/2013 - 01:00]

The Dig also used iMuse ...

The Dig also used iMuse , IIRC from a short review on The Next Step about iMuse , you could build graphs that connected scenes with events with music , so all got pretty much synchonized.

Comment In: [News - 07/02/2013 - 08:11]

I need to back this ...

I need to back this game ASAP . In fact , I am even more deligthed to know its becoming episodic YAYYYYYY SO happy