[Blog - 02/03/2014 - 06:57]
[News - 02/11/2014 - 04:21]
What development tools did you ...
What development tools did you use to build Perfect Stride r nThe regular shit that everyone else is using. r n r nMy brain translated automatically that answer into one single word : Unity. r n r nEDIT: The game is made in Source SDK , wich I don 't ...
[Blog - 02/10/2014 - 12:16]
Not really a AAA Game ...
Not really a AAA Game , but Shadowrun Returns has , in my honest opinion the best tutorial mechanics I have seen so far.
[Blog - 02/10/2014 - 07:34]
I actually don 't know ...
I actually don 't know much first hand about this new version. But a question keeps dancing in my head. How do you effectively redesign a pre-monetization game into a monetaized plattform while keeping all the game core mechanics fresh and fun
[Feature - 07/12/2013 - 01:00]
The Dig also used iMuse ...
The Dig also used iMuse , IIRC from a short review on The Next Step about iMuse , you could build graphs that connected scenes with events with music , so all got pretty much synchonized.
[News - 07/02/2013 - 08:11]
I need to back this ...
I need to back this game ASAP . In fact , I am even more deligthed to know its becoming episodic YAYYYYYY SO happy