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lee cummings's Blog

Starting his video games career in the digital distribution space, Lee moved to SCEA (San Francisco) and then to Rockstar games (New York), where he worked on design and production for many of the company's titles, but his primary focus was the Grand Theft Auto series, up to and including GTA4. After leaving Rockstar Games Lee co-founded, and was Creative Director at, Zoo Entertainment (ZOOE), which he left at the beginning of 2009, and soon after co-founded Tiny Rebel Studios (http://www.tinyrebelstudios.com), where he holds the position of Creative Director. Tiny Rebel Studios is a video game production company, currently working with several publishers and studios on a number of projects ranging from console titles, to handheld, PC and social games.

lee cummings's Comments

Comment In: A Dash of Gank Spoils the Stew? [Blog - 10/16/2009 - 03:20]

You're missing some fundamental facts ...

You're missing some fundamental facts which, although your core complaints are valid, give some information you're missing. At the start of the article, where you list all the multiplayer game play, you miss a whole section of the online game dueling . Your comment of Your co-op button is now ...

Comment In: Reality Gap's Hood: U.S. Free To Play MMO Market Saturated [News - 09/11/2009 - 06:57]

Some good points Alan, but ...

Some good points Alan, but I think that some of your concerns no longer apply now that we're seeing previously pay-only products such as D D Online move over to a free to play model, and higher budget MMOs going directly to that model instead of first being full price ...

Comment In: AI and MMOs - The Controversy [Blog - 09/06/2009 - 04:52]

I'll try, once again, as ...

I'll try, once again, as I did in the Aggro thread to outline what seems to be wrong with the way you guys are attacking the concept. But first... I'm confused by the following statement: The reason for this is largely because players do not have to communicate much game-related ...

Comment In: inFAMOUS and the Illusion of Choice [Blog - 09/06/2009 - 08:28]

I didn't have any issue ...

I didn't have any issue with this when I played through the game, quite simply because I never went back and tried to make a different choice. As soon as you do that you've annihilated you own suspension of disbelief - and whatever comes of that shouldn't be held against ...

Comment In: An Alternative to Aggro [Blog - 09/02/2009 - 02:18]

I'm not sure about this ...

I'm not sure about this - aggro mechanics are present in games for very solid reasons. Yeah, its interesting to suggest that in an encounter a specific type of enemy relentlessly attacks the weakest member of a group say a healer in an RPG , but how much fun is ...

   

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