Lena LeRay's Blog
Lena LeRay is a writer for Gamasutra sister site IndieGames.com. Her day job is teaching English in Japan as a JET Program participant. She is teaching herself programming as she goes.
This started as a thing about offering rebindable keys and turned into a ramble about meeting audience expectations for input options in general.
Extra Credits put Life is Strange on their educational Steam curator list, saying it'd be great for English classes. I think it would be, too, but I still don't like the game.
No really... you don't know what device/program the media are checking their email with. Or what resolution they're using. Is their window maximized? What if...
I agree that it would be nice to see sex treated better in games and AAA games in particular, but there's an oasis in the desert. Or maybe a one-night stand in a long string of lonely nights?
I'm sure there are exceptions, but as a general rule, people don't. I think it's worth thinking about why. (No spoilers, because I don't wanna spoil it either.)
A summary would be a spoiler. It's about a particular in-game event that I really really love and why. If you haven't finished the game, don't read this.
Lena LeRay's Comments
[Blog - 08/14/2015 - 01:58]
How is stretching the image ...
How is stretching the image a better solution People can tell when that happens, and I know I 'm not alone in finding that look unpleasant.
[Blog - 07/30/2015 - 01:46]
[Blog - 01/20/2015 - 11:36]
As Wendelin Reich suggested, it ...
As Wendelin Reich suggested, it does add up if we have to do it a lot. This is a side job for me on top of a full time day job and I already take time a lot of others don 't to open EVERY email I get and watch ...
[Blog - 01/13/2015 - 01:30]
And yeah... after I wrote ...
And yeah... after I wrote this, I went through with a different world state, so I 'm pretty sure I know exactly what you 're talking about with the two slack jawed moments. Only the first one made me take a walk, but there were a couple times that I ...
[Blog - 01/07/2015 - 06:31]
[Blog - 10/15/2014 - 02:02]
Having looked at your trailer, ...
Having looked at your trailer, I don 't have much to add to what other commenters have said. It 's exactly the sort of thing I was talking about in 3, with gameplay too fragmented because you wanted to insert text descriptions. Starting out showing one screen and then the ...