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Blogs

Lennart Nacke's Blog   Expert Blogs

Lennart Nacke is a gameplay experience and physiological interaction researcher with a Ph.D. in digital game development. He uses novel interaction technology like eye tracking, camera tracking, and physiological sensors to develop new methods for game design and interaction. Conferences where he has spoken on game design, game interaction and biometric player measurement include GDC in Canada, Quo Vadis in Germany, Future Play in Canada, Fun and Games in the Netherlands, and the CHI conferences.

He blogs at www.acagamic.com

Follow Lennart on Twitter

Expert Blogs

Physiological Game Interaction and Psychophysiological Evaluation in Research and Industry
Posted by Lennart Nacke on Tue, 28 Jun 2011 11:30:00 EDT in Business, Game Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Cheaper physiological sensors lead to an increased use in the game industry. This post explores past and present applications of biofeedback game interaction and psychophysiological evaluation in game user research.
Read More... | 0 Comments

Biometrics, Game Evaluation and UX: Approach with caution  Featured Blogs
Posted by Lennart Nacke on Fri, 24 Jun 2011 03:04:00 EDT in Game Design
Using biometrics for psychophysiological evaluation is becoming a popular approach in game user research. While results of this work can look stunning, experimental control is important if you want to interpret your data in a way that is robust.
Read More... | 1 Comments

The Elderly Enjoy Brain-Training With Video Games More Than The Young
Posted by Lennart Nacke on Tue, 29 Sep 2009 06:30:00 EDT in Game Design
A research study found that a logic problem-solving game is associated with positive feelings for the elderly but with negative feelings for the young. For all generations, brain-training was more exciting with video games than with pen-and-paper.
Read More... | 2 Comments

Gazing into Gameplay: Player Experience in an Eye Tracking Game  Featured Blogs
Posted by Lennart Nacke on Sun, 05 Jul 2009 02:00:00 EDT in Game Design
Moving around in a first-person shooter just by looking at your monitor is an exciting experience. Game researchers have tested gamers at Dreamhack and found players to be highly immersed in the game world when using gaze interaction.
Read More... | 0 Comments

Game Industry Sales Data
Posted by Lennart Nacke on Mon, 19 Jan 2009 02:18:00 EST in Production
Despite many rumors, the game industry is doing well and sales are continually increasing in the last decade. Have a look at the chart in this post showing annual revenues of the game industry in the US.
Read More... | 0 Comments

   

Lennart Nacke's Comments

Comment In: Biometrics, Game Evaluation and UX: Approach with caution [Blog - 06/24/2011 - 03:04]

Thanks : ...

Thanks :

Comment In: The Elderly Enjoy Brain-Training With Video Games More Than The Young [Blog - 09/29/2009 - 06:30]

Sorry for the late reply, ...

Sorry for the late reply, Scott. I think what you mention is quite interesting and would warrant more studies on what exactly is the motivator for playing brain-training games for young and old people. Fear of losing your mental edge certainly sounds reasonable for the elderly, but what about the ...

Comment In: Shoot to Thrill: Bio-Sensory Reactions to 3D Shooting Games [Feature - 12/02/2008 - 02:20]

I commented on this here: ...

I commented on this here: http://www.acagamic.com/features/shoot-to-thrill- E2 80 93-biofeedback-in-games-and-player-experience/

   

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