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Blogs

Leonardo Ceballos's Blog

Leonardo Ceballos's Comments

Comment In: That's So Braben: Elite: Dangerous' crowdfunding rollercoaster [News - 01/15/2013 - 04:01]

To be fair, it was ...

To be fair, it was a bad LAUNCH. I never played Elite, though I certainly knew OF it, but the initial lack of materials was off-putting. Compared to the similar Star Citizen kickstarter, with the jaw-dropping playable early demo, it seemed positively anemic. r n r nBUT, what the name ...

Comment In: What went wrong with Star Wars: The Old Republic? [News - 08/07/2012 - 03:43]

SWTOR does a lot of ...

SWTOR does a lot of things right, and a lot of things wrong as a game. But I don 't think any of that is why it failed The problem is simple: Subscription games are DONE. Unless your game 's name starts with World and ends with of Warcraft , ...

Comment In: Ouya - just how disruptive is it? [News - 07/11/2012 - 01:12]

Devs want to develop for ...

Devs want to develop for platforms that have a big audience, but for Ouya to get that audience they need devs to spend the time/money/energy developing quality games for their system. r n r nErm... its an Android platform. Expect every mayor Android release next year to have an Ouya ...

Comment In: Max Payne 3 developer Rockstar Vancouver closing its doors [News - 07/09/2012 - 05:17]

99.9 chance that it will ...

99.9 chance that it will be taken up by essentially the same group at Toronto.

Comment In: Unity looks to stay lean while expanding its triple-A focus [News - 07/05/2012 - 04:40]

Stuart, this has not been ...

Stuart, this has not been my experience at all. Perhaps as a solo developer I 'm just not using the more advanced broken features you speak of, but the base seems rock solid to me. Sure, it has its quirks, but so does every mayor 3D application ranging from Maya ...

Comment In: Growing digital game sales not enough to compensate for weak retail [News - 07/02/2012 - 12:30]

I think one key issue ...

I think one key issue that might also need to be addressed here is the different costs associated with digital sales. Digital games often have much less cost associated with them, so while they may contribute less overall revenue , that is not the same as profit. For example, a ...

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