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Blogs

Levon Louis's Blog   Expert Blogs

Howdy! Thanks for clicking by and welcome, friend! My name is Levon Louis and I make noise... lots of it. Maybe you've heard some of my noise on a video game, or maybe you keep some on your i-pod? Or maybe you just found your way here by chance, fate, or karma... now is that your karma or mine? Anywhizzle this is the place to read my rants about life, sound, and music working in the games business... I am a straight-shooter with strong opinoins so you can expect me to be blunt and occasionally clever... Short of violating any body's precious NDA I will attempt to drill down to the truth and always tell it like it is... well, at least according to yours truly... that's a promise... Enjoy the words and drop me a line sometime! See you around the campfire.

Expert Blogs

Game Audio for Producers: pt 1 - Sound Design Manpower
Posted by Levon Louis on Wed, 25 Aug 2010 09:31:00 EDT in Audio
It's easy to miss-the-mark for proper audio resource assignment because few Producers truly understand the Game Audio process. Here is a simple formula to help calculate your man-power needed when aiming for a high quality game audio treatment in 2010.
Read More... | 8 Comments

   

Levon Louis's Comments

Comment In: Game Audio for Producers: pt 1 - Sound Design Manpower [Blog - 08/25/2010 - 09:31]

Howdy Eric, let me see ...

Howdy Eric, let me see what I can do for you here... 1 Is it possible to map the musical style that best fits to a certain game genre Based on what criteria this mapping can be done It is possible to map a musical feeling based on what the ...

Comment In: Getting Game Audio Right: The Big Picture [Feature - 06/17/2010 - 01:00]

Great stuff Rob This is ...

Great stuff Rob This is an excellent article, a lot of common sense for Audio Directors while it damn-near approaches the required reading category for junior sound designers and senior producers in my view. The Schedule and Budget are the Soul of the Project Just beacuse it's Friday and the ...

Comment In: Dynamic Game Audio Ambience: Bringing Prototype's New York City to Life [Feature - 06/04/2009 - 01:30]

Well conceived and well done, ...

Well conceived and well done, kudos Hey, regarding that resonant note... so what key is the city of Manhattan tuned

Comment In: The Future Of Game Audio - Is Interactive Mixing The Key? [Feature - 05/14/2009 - 02:45]

Yea what he said above, ...

Yea what he said above, nice one Roger And yes, a great article... Game audio and Film audio are kissing cousins, however, the gap will grow with time as Game audio is pushed forward... Gotta keep in mind folks, we have had sound for film since the late 1800s while ...

Comment In: Arrested Development: 'Dubious Pitches' [News - 05/06/2009 - 05:13]

rad, slam dunk ...

rad, slam dunk

   

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