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This past Wednesday and
Thursday saw the inaugural edition of the annual Triangle Game Conference (TGC)
in Raleigh,
NC. Inspired by the success of GDC Austin in
positioning Austin,
TX
as a video game hub, TGC is noteworthy as much for what it represents as for
what actually occurred.
According to Alexander
Macris, CEO and President, Themis Group, Inc., and President of the Board of
the Triangle Game Initiative (http://www.trianglegameinitiative.org/), the
conference is another step in the growth of video games and simulations in the
area. “It’s worth noting that the seeds
of the game development industry in the Triangle area go all the way back to
the graphics programs at NCSU and UNC in the 1960s. Those graphics programs created talent and
companies that focused on computer graphics.
Several of those companies, such as NDL (started at Chapel
Hill) and Virtus (started at NC State), saw an opportunity
in video games. They were early innovators in 3D graphics and game tools.” With more than 1,200 employees at
game-related companies, the area has reached "critical mass" as the
pool of workers and expertise grows, and the new conference is an expression of
that growth.
The
Raleigh-Durham-Chapel Hill area, known as the Research Triangle, is now home to
more than 30 game development companies.
The Triangle is also home to the most commonly used video game engines,
Unreal and Gamebryo. Recently announced
company expansions and relocations include:
– Destineer Studios
– Electronic Arts
– Emergent Game
Technologies
– Epic Games
– Vicious Cycle Software
– Insomniac Games
– Spark Plug Games
"The Triangle
region has an ongoing supply of entry-level staff available due to the local
colleges." said Macris. "What
it does not have is a large surplus of highly experienced game industry vets.
Experienced game developers generally become available when a game studio lets
them go. That works when some studios are growing and some are shrinking. But
since all of the local studios here in the Triangle are growing and none are
letting people go, the area is importing talent. We’re adding about 200 jobs
per year." I've found only one
Triangle company that has recently laid off employees, Funcom, but that
resulted from the lack of success of Age
of Conan, and they are now hiring again.
Why has this growth
occurred?
A couple years ago Jerry
Heneghan
of Virtual Heroes explained a major advantage: he can hire someone for less
than they might make in California,
but that person can buy a house in the Raleigh
area rather than an apartment in California. Companies have been moving to the South for
decades to take advantage of lower costs of living and labor costs.
Many people from the
eastern US also prefer to live in the east, nearer to relatives, than in California. Consequently it’s not uncommon for west coast
game developers to move to the Triangle.
Further, the area is often cited as one of the best places to live, and
to conduct business, in the United
States. (See http://raleigh-wake.org/games/ for Wake
county's recruiting pitch and specific examples.)
And those who have tired
of making "entertainment" can work on games that matter,
"serious games" and simulations.
Ft.
Bragg,
near Fayetteville
and about 50 miles south of the Triangle, represents a big consumer of computer
simulation capability, the US
military. Heneghan's company Virtual
Heroes is the major support for the well-known "America's
Army" game. Fayetteville
Technical
Community College
has established a simulation/virtual reality facilities and programs for
training "simulation technicians".
The Triangle is home to
three major research universities and 15 other post-secondary schools, and
support specifically for game development is coming from local community
colleges and from NC State in Raleigh. The NC State computer science and industrial
design departments have "concentrations" in game-related topics, and
host the Digital
Games
Research
Center. Duke
University
has the Duke Immersive Virtual Environment (DiVE), the Southeast’s only fully
enclosed virtual reality environment.
UNC's computer graphics program is renowned. Several community colleges offer art, design,
and programming instruction in a two-year "Simulation and Game
Development" degree. The School
of Communication Arts,
a trade school for games and other media, has over 500 students enrolled.
Meetings of the Triangle
IGDA chapter (http://www.igda.org/nctriangle/ ) are usually attended by more
than 200, which causes venue problems–not many company premises or schools can
cope with such numbers.
This growth in games
occurred despite an absence of tax incentives to game companies moving to the
Triangle; a bill is in the legislature to provide such incentives, but is
unlikely to pass in the current economic climate (the NC constitution requires
a balanced budget).
Quality of life is an
important part of the Triangle's attraction.
This is a continuation of what has been happening in the Old South for
decades: costs of living are lower in part because labor is less expensive (and
there are almost no unions), there's lots of room for those who want to live
"in the country", and the very warm climate is attractive thanks to that
blessed post-WWII development, residential air conditioning. In the larger cities of North
Carolina you're as likely to
hear some variety of Northern/Midwestern accent as Southern accents.
When I first came to the
Triangle (from Michigan)
in 1973, the quality-of-life advantages were obvious, though the area
population was about half the current 1.5 million. Area college basketball boasts three NCAA
champions this decade alone. The NC Symphony,
based in Raleigh,
is one of about 50 full-time symphony orchestras in the US. As a rule-of-thumb measure of growth, since
1973 the area has acquired a AAA baseball team (the once-low-minors Durham
Bulls of movie fame) and one major league sports team (2006 Stanley Cup
Champion Carolina Hurricanes), with the Carolina Panthers and Charlotte Bobcats
less than three hours away in Charlotte. Raleigh
has also unfortunately become large enough to suffer the blight of the
commuter, regular rush-hour traffic jams.
Although NC is the tenth
most populous state, there is plenty of room.
The ocean is three hours to the southeast, the mountains five hours to
the west. It’s possible for a person who
is willing to commute for an hour to the Triangle to live in a large house on
several acres, on one of the many man-made lakes, for less than a quarter
million dollars.
It's easy to see why
area leaders believe the Triangle will continue to attract video game creators,
and become the "hub of East Coast video games."
To return to the
conference, TGC was preceded in recent years by NC Advanced Learning Technology
Association’s (http://ncalta.org/) annual conference and Walter Rotenberry/Wake
Technical Community College’s annual Digital Game Expo. Macris said, "there are certainly close
ties between Wake Tech, Walter Rotenberry, and TGC. Walter is a member of
Triangle Game Initiative and has been one of a handful of leaders who has
guided Triangle Game Conference forward . . . the show would not have happened
without Walter and DGXPO."
The two-day conference
included two keynotes and 40 presentations/panel discussions, with an overall
theme of “Innovate or Die.” The
conference temporarily outgrew its Marriot/Raleigh Convention Center facilities
as the Wednesday keynote by Dr. Michael Capps of Epic was “standing room only”
for perhaps 250 listeners, with more watching an external feed. We'll report on two of the panel discussions
separately.
You can view a map of
the area game development companies at
http://www.trianglegameconference.com/media/misc/TriangleGames_Map.pdf
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