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Reading an article in the latest Game Informer magazine about the poor record of movies that derive from games, my reaction was "that's not surprising." Games aren't a good storytelling medium, which makes a successful movie less likely to derive from a game.
In essence you have to make up the story for the movie because there isn't much of one in the game--the game is more a setting than a story. Video gamers, when they say a game has a really good story, are comparing to other games, not to novels or even movies (stories in novels tend to be better than stories in film, I think--there's more "time" to develop the story).
Games put the player "in" the story (ideally, though often not in practice), while movies have the viewer passively consume the story. Comics, on the other hand, ARE a storytelling medium, somewhere between novels and movies. (The reader has to expend more mental effort in a comic than the viewer does in a movie, but less than in a novel.)
While we're finally getting some excellent movies deriving from comics--it's taken a *long* time--we're much less likely to get very good movies deriving from video games.
Which hasn't stopped Hasbro from greenlighting tentpole movies for Monopoly (Ridley Scott?!), Battleship, and Candyland among others. But those are non-video games that don't pretend to tell much of a story, so I think everyone will accept that the studio has made up a story to fit the brand's vague setting.
For video game movies there are the fanboys who want the movie to be "just like the game", and that's not going to work well owing to differences in the media. No movie can possibly be "just like Battleship", so "no problemo."
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As far as videogame based movies being more likely to be bad. I doubt it has anything to do with the story in the original game, and more about the type of movie directors/producers etc who are attracted to a videogame movie deal.
And I think your absolutely right about games being a poor storytelling medium, but that doesn't mean that they can't be a strong narrative medium. The most significant gaming narratives, in my opinion, are those that take place outside of a traditional arc-shaped storyline.
(and giant battles, of course)
Most movies based on games completely leave the story from the game behind. This can often be a mistake. The characters and plot that made the story for the game compelling is totally dumped, so the producers are basically starting from scratch. The only thing similar sometimes is the title.
But the new Batman Arkham Asylum game would make for a great movie if restructured to fit that medium. Same with Infamous. Call of Duty Modern Warfare. Metal Gear Solid. What's needed are interesting, dimensional characters and some semblance of a three act structure. If that's present in the game story, then there's no reason it can't translate into a film.
The problems with video game adaptations is that the video game medium isn't mature enough, meaning there very few if any successful filmmakers who love video games as a storytelling medium. Comic Books have achieved some level of maturity regarding that point, just take a look at Sam Raimy.
Case in point regarding failed VG movies. Street Fighter (1994) was an excuse for the director to remake Guns of Navarrone(his favorite movie) to the best of his ability given the IP. No regard was given to the look and feel and most important tone of the video game. The recent adaption is even worse. 300 should have been used as a template for style and tone and not some every other generic thriller.
I feel the video game medium can surpass film as a story telling medium, given time and enough professional maturation in the field. But thats besides the point.
Nah it'll also just take a *long* time
"In essence you have to make up the story for the movie because there isn't much of one in the game--the game is more a setting than a story."
Now this is interesting as it are the settings/world of Lord of the Rings, Star Wars, Harry Potter or Pokemon that make them grand. Those can be books, movies, video games, toys, card games, etc.
Then it's... o wait! Pokemon started as a game (I just figure as I type this)
...but then again, the movies from pokemon weren't the best of the franchise. (or did they do well?)
But as I wanted to say, then it's only waiting until there's a game with a setting/world that does lead itself to transmedium adaption, including movies
Stories in video games are usually shallow. Good stories have depth, where the changes don't just happen in the world, they happen inside the characters. That's hard to dramatize in a video game where the focus is on the environment and conflict with other characters. Games tend to have shallow heroes who aren't faced with any kind of moral dilemma or internal conflict.
But that's not true with ALL games. Some would probably make a good movie. Case in point - BioShock dramatized a moral dilemma with the collection of "Adam". The player had to make decision to spare the girl or kill her for immediate gain. It exposed his humanity and made you feel much more emotionally connected to the hero which is really important for a movie. Compare this to Halo for example. At what point is Master Chief's humanity revealed? The game almost goes out of its way to hide his humanity by putting a faceplate on him, making it harder to be emotionally connected to him. His conflict is completely external. It's no wonder that Peter Jackson chose to do Precinct 9 over a Halo movie, because Precinct 9 tells a real story and really drills into moral issues and questions our very definition of humanity by having the hero change sides and fight for the aliens. Master Chief would never do that. He's one-dimensional.
Of course I'm also someone who enjoys movies like Shoot Em Up.
Games can be an incredible storytelling medium. True, some games tell their story mainly through cinematic cutscenes, but as the gaming medium evolves, so does the ability for truely compelling storytelling. In fact, games have an advantage over movies by the fact that there is simply more time to tell the story. In a movie, you have 3 hours at the most to tug at a person's heartstring and make them believe that their world is slightly different then before. (After all, aren't all stories supposed to impact people's lives?) Depending on the length of the game, there can be anywhere from 5-100+ hours to weave any number of compelling plots, scemes, betrayals, and so forth.
It's true that, more often than not, the goal of a video game is not to tell a moving story, but then again, the goal of most movies isn't to tell a compelling story either, it's to entertain. Science has proven time and time again that if given a choice between a good story, and an intense action thrill-ride, the average moviegoer would rather see the one where a guy gets a carrot shoved in his eye (no offense, Mr. Sterns, I also enjoyed Shoot Em Up).
The main problem is that, when adapting anything, people are afraid of offending the fans of the original source material. They think that if they stray too much from the source, people won't come to see it, and it is for this reason that terrible adaptations are made.
J.J. Abrams confessed that he had hardly watched any Star Trek before agreeing to the remake, and it was awesome. Charlie Kaufman was comissioned to write a film adaptation for the book "The Orchid Thief" and decided instead to write a movie about himself writing the adaptation, and it was phenomenal.
My point isn't that people writing adaptations should throw their source material into a fire, it's that instead of focusing on the plot, they should focus on the quality of the adaptation. The best parts of the spider-man movies had very little to do with spiderman canon. The pencil trick in the Dark Knight had nothing to do with the canon of the Joker and everything to do with awesomeness. Often, the best parts of an adaptation aren't what we recognize from the game we played, and everything to do with what's new.
The source material has absolutely nothing to do with the quality of the final adaptation. Rather, the director, writer, and production cast/crew's willingness not to simply copy-paste something that works well on a different media, but rather to construct something new
Super Mario Bros. the Movie
http://www.rottentomatoes.com/m/super_mario_bros/
Video games can be material for good movies and vice versa, but most companies don't put the time and effort into making it work.
Some notable exceptions (IMHO - based on personal taste)
Resident Evil Trilogy
Lara Croft Tomb Raider
On the other side, movies made into films are also rarely stellar. Any tie-in developer can tell you that the primary goal is to get a product out in time for the movie. QA and playability come second, and that will always be a formula for disaster. Again, there are exceptions (various Star Wars games come to mind), but they are few and far between.
a) In terms of narrative capability, games are essentially an interactive medium. (and computer games, interactive digital medium)
b) There is nothing about a narrative that precludes interactivity (See example: Interactive Theatre http://en.wikipedia.org/wiki/Interactive_theatre and Forum Theatre http://en.wikipedia.org/wiki/Forum_theatre )
But back on topic, the whole success of how well a movie based on a game succeeds, depends on how well the original game created it's world. It's the difference between KotOR and Star Wars: Masters of Teräs Käsi. The difference between Doom and Halo. The difference between Gran Turismo and Wangan Midnight Maximum Tune (granted the latter is based on a manga, but that also serves an example of how a linear narrative can be converted to an interactive medium as well.)
Honestly, I am not impressed with video game storytelling outside of Final Fantasy Tactics. Most of it is simple and tries to cover it up with genre tricks. I'm really waiting for something rivaling Dostoevsky's Notes from the Underground in terms of plumbing our depths. And it shouldn't be that hard, we already have the goalposts.
A really successful movie--$200M domestic range--must have a larger audience than the devotees of any video game. So it cannot appeal only to the core who loved that game (some of whom will hate the movie no matter what...). Consequently, the movie may not be able to simply take the essence of what appealed in the video game, it has to go beyond that. (Remember, much of the appeal of video games is in one's own actions, and movie viewers cannot pariticipate in the action.)
If the world (setting) of the game is really interesting and detailed, then a movie derived from it could be exceptional--certainly more likely than a movie relying on a plot from a game.
Many people have written about how well or poorly games work as a storytelling medium. I've expressed my view, and don't think it's worth taking the time to discuss, it is so obvious. Those who think games are a good storytelling medium might try reading Greg Costikyan's take on this:
http://www.electronicbookreview.com/thread/firstperson/storyish
(There's an older one online as well that puts the case even more strongly, he told me he prefers this more recent one.)
This is only the beginning of whats possible with an interactive medium such as games. Once we start offering really complex AI that can think for itself, plan ahead and make it's own choices, communicate with other AI with a speech system which is dynamic and not precooked(as we have now) Collude with each other against the player based on whats best for it. Of course we're far away from that. There needs to be a lot of research to provide an environment that doesn't brake the game on every play through.