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According to tweetdeck, one of the trending:worldwide topics on twitter is 6 word stories.
I've asked for 6 words about game designers and 6 about programmers, with interesting results. Now I want to ask about a type of game.
Can you say in 6 words what makes wargames interesting--or not? (And you'll have to decide what "wargames" are.)
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That would probably some up my experiences in wargaming.
Strategic models for intelligent game play
Modeling the most far-reaching human activity
Models of years of organized mayhem
"Simulations" that cannot recreate the reality
Tools that help educate history buffs