What is â€śdepthâ€ť in games?Â I have searched the Internet for â€śstrategic depthâ€ť and found surprisingly little in the way of definition.Â Lots of people use the term (or just â€śdepthâ€ť), but they donâ€™t explain what they mean.Â Itâ€™s another of those â€śeveryone knows what it means but does not define itâ€ť.
I have since found that the word â€śstrategicâ€ť can be a cause for much angst and debate, so perhaps we should just talk about â€śdepthâ€ť.Â What gives games depth (or what makes games â€śshallowâ€ť)?Â
Which games have depth?Â I think most people would agree that chess and go are deep games.Â And that Candyland and Tic-Tac-Toe (Noughts and Crosses), and most â€śsocial networkâ€ť games are not at all deep.Â Depth apparently has something to do with the complexity of decision making.
Perhaps it has something to do with the number or type of choices presented to a player.Â If you need a jumpstart in that direction you might look at â€śHow Many Choices are Too Manyâ€ť http://gamasutra.com/blogs/LewisPulsipher/20111025/8731/How_Many_Choices_is_Too_Many.php which includes many comments as well.
So what is â€śdepthâ€ť in games?